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Dusk of Emulch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #724 | 3.734 | 3.734 |
Fun | #1032 | 3.219 | 3.219 |
Overall | #1472 | 3.141 | 3.141 |
Originality | #3434 | 2.563 | 2.563 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As time passes, the world get's further out of control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Great job! I am impressed how much you got done in 48 hours
Amazing game!
Awesome work, love the look and feel,
one of the better 3D games from this jam
Other than a few minor bugs and some funky lightning
the only thing I can mention is that the controls felt a bit weird
especially jump and roll
Also I think you forgot to normalize the vector,
pressing forward and sideway makes the character move faster.
Menu was missing, but not really that important.
Creating something like that in 48 hours is a lot of hard work,
please continue the game, it has the potenial of becoming something bigger,
May I ask what asset pack you used? Looks great.
Thank you :D
I can 100% tell you I did forget to normalize the vector of the movement, just hoped no one would notice.
We used Synty Studios assets. They are top tier and highly recommend
So for being built in 48 hours this is insane. Just that right off the bat. It's a bit hard to see the out of control aspect of it as the game is so massive. Really enjoyed the flow, though once I got the hang of Kite and attack timing it became a bit easy. Loved the way the quests just flowed from one to the next. I did generate one bug, I died and respawned in the still dead state but I could move and attack just without changing animation.
Thank you :)
There is some animation bugs, but very hard to get all of them working in such short time.
It’s great, but I’m not sure how it fits the theme… either way, congratulations it has amazing visuals !
Lots of content for a game jam game!
I think the movement controls could definitely use some work since they can feel very floaty and not very satisfying to use. Relation to the theme also doesn't seem that tight.
The visuals are great! I also got the lay-on-the-floor glitch after dying but jumping fixes that, though after dying nothing reset. None of the enemies respawned and the quest tracker thing at the top right of the screen said the same thing it did before I died. This is a pretty cool game.
After I died, the character models respawned "lying down", but I could actually attack and move while on the ground. Such lazy Knights! lol
Very cool game and quite large for 48h.
was amazed at how fleshed out it appeared o:
It's a bit clunky, but the visuals are great!
This game has a lot of content for a jam game. The combat system is very fun and the art is also very good!
I think you could implement the theme in a better way though.Also, I found that the jump animation had some problem.
This game has a solid base and you can make a full game with it.
Fun combat and HUGE amounts of content, especially for a jam game. Enjoyed this one a lot!
The way this game is put together is very impressive, so much content for the time given in this jam. It feels like a really well put together project and doesn't have that usual 'gamejam' feel - real nice job!
This game is very big, but do keep in mind that with game jams like these, most players won't put more time into your game than maybe 5 minutes. So try to optimize those 5 minutes.
I am very happy you got a run at it, still learning about game jams, this is first global game jam, otherwise we always made a short party game.
However, this was a challenge to hit 10 hours of quest line in 48 hours :')
Wow. This game is incredibly big. The assets work together great, the game looks awesome! I think that nailing all the mechanics down (like making a good jump that works well with other mechanics) is more important than the game's scope and amount of content. But that's my personal preference. Amazing job, the visuals are really stunning!
Loved the one-hit-to-kill combat. I really had fun killing numerous skeletons and enemies. VFX are there and that's just great! It adds to the UX feeling of the game. Unfortunatly I didn't how the game idea corresponds to the theme of the jam. But you managed to get a lot of quests done in such a small amount of time. Congrats!
As some here have also mentioned, yeah, the theme didn't stick at all. The game gave me a strong feeling of "all flair, no flavour".
On an unrelated note, the overworld seemed scaled-down, for some reason. I found it a bit odd.
Yeah, tried to get the theme bit more through the story of the game and raining skeletons as you lose more control over the world. However its super vague and kind of bad compared to a lot of other games out there.
Really well done! Might need a bit more balancing but other than it was very fun to play! Would be nice to have Hilda's voice a bit louder.
Incredible amount of content, well done! I kept trying to find hilda in the prison, but that might just be me being dense. Additionally, it did feel a little like you tried to shoehorn the theme into it though.
Still really enjoyed playing it!
100% added the theme as second thought in the end... It was a problem through out the whole project as this was not the original plan to build. We did a pivot late into day 1 and didn't know how to get theme in very well.
Really impressive the amount of content you put into this game. The animations, level-design and everything looks very impressive.
When I died and had to walk (or roll) almost the whole first level was a bit annoying, but overall it's a very nice game.
Like mentioned before, the link with the jam theme is a bit hard to find though ^^