Play edge case
Edge Case's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #136 | 4.153 | 4.153 |
Overall | #284 | 3.869 | 3.869 |
Fun | #345 | 3.726 | 3.726 |
Presentation | #762 | 3.726 | 3.726 |
Ranked from 424 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything you can see gets attached to you, forcing your to break & enter lines of sight with caution to solve puzzles about joinging together in specific ways.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Impressive that it was made in only 4 hours.
Very fun game. Though, I still confused as some level requires you to connect with only one or none of the square.
Pretty cool, it was a bit challenging though.
it is good but I think that if you would had spent more time than only 4h your graphics and art would have been better.
Really polished and well made, feels very intuitive! Well done, especially for that insane amount of time
Great job man
oh wow: "1 day, 19 hours before the deadline"
just chillin
Very clever! :) And damn only 4 hours! That's crazy! :o
Loved this one!
Pretty impressive game for 4 hours.
probably the best puzzle game I've played. who could've thought that one simple mechanic can lead to so many interesting levels!
Loved it!
Really enjoyed this one!
it is a very cool concept :)
Incredible ! Maybe the winner xD
Wow, how is it possible to make a game like that at such a short time? Great work!
Simple, yet very interesting and unique mechanic. Nicely polished. Fun to play!
IN 4 HOURS!!?!?!? HOW!?!? thats insane... well done m8!
Woah, you really finished it in 5 hours? :D I mean, it is possible, because game is extremely simple, yet polished, but I am impressed you had an idea after such short time!
Perfect game for this game jam in every way.
I was under the impression that you need to connect all the squares and reach the end. Took me a minute to realize that that's not the case and ending lights up when you reach the correct amount of connections. Might want some way to know the connection count for planning ahead.