Nice game.
1, There should be more sounds.
2, There should be polish.
3, The game is too hard.
Besides these, nice game.
I would be very happy if you would play my game.
Criteria | Rank | Score* | Raw Score |
Originality | #1594 | 3.333 | 3.333 |
Presentation | #1991 | 3.000 | 3.000 |
Overall | #2345 | 2.880 | 2.880 |
Fun | #3296 | 2.307 | 2.307 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I connected the ball to the gum.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Nice game.
1, There should be more sounds.
2, There should be polish.
3, The game is too hard.
Besides these, nice game.
I would be very happy if you would play my game.
This was a cool concept with difficult controls. I think something that would have helped was maybe a speed up/ slow down mechanic to prevent pacing issues. But more thoughts on the game can be found here:
I like the idea, although to be honest I found it a little confusing and slow to maneuver the gum ball.
I like the concept but I was having some trouble with the controls
The connection mechanic feels very weird, with its weird angles and its slowness. Because of that, the game isn't very fun to play. That's a shame, the concept could work very well
I think speed of movement and more clear player interaction/control would take this game to the next level. The core concept is there but needed to be fleshed out a bit more! Good call on adding the checkpoints to the level!
Nice concept but i feel the game is slightly boring i think that if the character was a little bit faster and the wall/ceiling controls a little more polished it would be a Nice game.
Nice idea, but it's really boring, and the controls feel awkward.
Nice idea, but the controls on the ceiling and walls felt awkward. Good work anyway!
It's a cool concept and I really like the presentation, enough people have pointed out the controls and overall movement, but, it would be cool to see a future version sped up a bit, could be pretty interesting!
It's a neat but hard game, nice job
Would appreciate if you can rate min
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