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Pulled Walk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1583 | 3.219 | 3.219 |
Originality | #2237 | 3.063 | 3.063 |
Overall | #2280 | 2.906 | 2.906 |
Fun | #2947 | 2.438 | 2.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player connected to Rigidbody
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
As someone who also wrote a game about a dog out for a walk, I was excited to see this- you went in a very different direction than I did. Cute.
Great take on the joined theme with dog walking, the dog poops are hilarious!
a nice idea!! could work as a mobile game very good.
Really nice concept. Only issue I think was it was not hard .It was like walking simulator things. More obstacle should be added. Have a great day :)
ooow, that was cute !
Love the cute artstyle!
Haha, what has this dog been eating? Its firing off poops every 5 meters ;)
Fun and simple concept, but I feel like it could have used an extra mechanic or two as it wasn't challenging to keep the human safe in the end i think? Very cute art and the music was nice and chill
like the concept it was not super fun for me tho
feels super slow maybe add some difficulty levels or something like that?
pretty fun !! im not sure how points work but it's a neat concept .
actually had a lot of fun.
things that would have helped though:
great job though! i really loved the dog's animations. hat's off to your animator
Our animator is very happy to hear that :)
Thank you for the things you pointed out!
Haha it's unreal how much this game made me feel like a dog chasing after random stuff
So nice to hear, thank you. Just living a happy doggo life :D
Love it! Just wish he would audibly be upset
That's so true! Unfortunately sound design was a victim of time issues :D
Thx for your feedback :)