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A jam submission

Rot(t)en SteelView game page

An undead knight must wield his undead swords and defeat hordes of evil.
Submitted by Orange (@Orange_Sensei_), ProfessorIrony, R3 Games, Ducky (@gamedevducky) — 9 minutes, 3 seconds before the deadline
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Rot(t)en Steel's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6313.8213.821
Overall#6573.6113.611
Fun#7853.4323.432
Originality#9853.5793.579

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The swords the joint together with the player SO you have use that to win thorugh the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 46 · Next page · Previous page · First page · Last page
Submitted(+1)

This was a very cool concept! I am not entirely certain of the reason why the sword gets unlinked but the whole concept is cool!

Developer(+1)

Well thats because when the player throws off his sword the arms becomes weak and gets cut and the sword get unlinked ;)

Submitted(+1)

Wow this was really cool! 

Developer(+1)

Thank you so much!

Submitted(+2)

I love the hit effect, it is soo satisfying! The gameplay super interesting but it is a bit hard to correctly use both swords.

Submitted(+2)

Really fun, I love the music a lot. This could be fun as an RPG, you should polish it.

Also if you go to the bottom right, there's a small room where you can hide and block the entrance with your swords :P

Submitted(+2)

Great Game, interested to see this game expanded after the jam with items and abilities. Before the stars come, you're just incentivised to camp in a corner. As stated there are some balance issues but overall, well done!

Developer

Thanks for your opinion! We sure will make the game a lot better if the game sounds like a success! Please wait until then :D

Submitted(+1)

Great job! It was super fun, great concept, but as the others pointed out, got overwhelmed very quickly. Loved the music

Developer

Hey thanks for your review! Well as we are also concerned about the game being overwhelmed too quick so we thought of ideas like merchant to trade the no. of skulls and many things more beucase of lack of time we failed to do it! :P

Submitted(+1)

Wow, really interesting, but enemy spawn rate too high.

Submitted(+1)

very good idea! I loved playing it!

Submitted(+1)

Using the swords felt amazing, but the enemies spawned wayyy too quickly.

Submitted(+1)

at first playthrough the mouse controls weren't working, but on the second playthrough it worked! great game made me think of when i should throw my swords and how far i should have them, art is amazing

Submitted(+2)

Nice job! I got overwhelmed pretty quickly but once I learned how to use the swords effectively it became less of an issue.

Submitted(+1)

Didn't play for very long but seems like a cool idea. I couldn't really get into it with the music being quite repetitive but I liked the art style and the feeling of moving the sword felt good.

Submitted(+1)

Very well done mechanic! I found myself sometimes scrambling through enemies to retrieve swords, which was cool. Visuals and Audio are great! Has some cool elements where leaving a sword behind can also help by creating a block, lots of potential here!

Submitted(+1)

Having a tethered weapon or tool is used often in the jam, but in this jam, it's used very well! The weapons don't seem to have any indication to whether or not they will detach, making it frustrating when you lost connection to your swords. The player feels slow, too. But overall, good game!

Submitted(+1)

Great concept!

Submitted (1 edit) (+2)

Good amount of polish, game looked good and played well! 

I got what you were going for with the swords being disconnected if a line touches a wall or enemy! Definitely was important to make sure you didn't put yourself in a bad spot by losing both your swords.

I immediately want the different colored swords to do different things. Orange burns, blue freezes. Some enemies can only be affected by one sword but not the other.  Swords normally shoot forward when you click, but you do a spin attack instead when you click both at the same time. Bounce one sword off the other. Things like that!

But good game! I enjoyed it!

Submitted(+1)

Nice visuals and gameplay, but sometimes character can move outside of camera and enemies just destroy him. Great game overall!

Submitted(+2)

This is a kind of game that I might actually play outside of a game jam. Very fun!

Submitted(+2)

Well made game, all 5's pretty satisfying. But key for summoning the swords back would be nice :P

Submitted(+2)

I loved the art style and the JUICE. Good job!

Viewing comments 26 to 7 of 46 · Next page · Previous page · First page · Last page