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Unplugged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1183 | 3.463 | 3.463 |
Fun | #1285 | 3.179 | 3.179 |
Overall | #1375 | 3.274 | 3.274 |
Originality | #1960 | 3.179 | 3.179 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement between the two players is linked together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game.
1, There is too much light.
2, Level 3 is impossible.
3, There should be music in the background.
Besides these, nice game.
I would be very happy if you would play my game.
Thanks for playing!
really good game, but add some more obstacles
We were planning to add soldering as spikes but ran out of times and went for adding levels instead.
I can really understand that and i havent competed in a game jam so i cant really put myself in your prespective but i just wanted to say that i really like it
Like the art and the puzzles. They are not too diffucult as the large part of those i have seen so far in this jam. However, i'm not quit sure that i enjoyed the buzzer sound... Great job nonetheless !
Thanks! The buzz sound was a desperate attempt at some background ambiance… No one really seemed to like it. Stay tuned for the next update!
Design is cute and wonderful. Completed all the levels!
Thanks!
Good idea, but the sound gets annoying after a time. Also, it´s hard to get at first and i didn´t know why i died at first. I hope the feedback helped you, would be nice if you would check out my submission too. :)
Thanks for the feedback! We’re reworking the buzzing sound and have added an option to remove it entirely. We’ll update once the voting period is over.
Cool concept! Nice game! Good job!
Thank you!
This was a clean, fun little game - the background static hum was a good choice to fit the idea of the game :).
I managed to get through all of the levels, the second last one was quite tricky - nicely done!
Thanks for the comment!
Good job! Clean and polished.
thanks!
I love the aesthetic and the idea here! Would loved to have played more levels.
Thanks! Yeah, we kinda ran out of time due to lots of bugs so we couldn’t get out as many levels as we would have liked. we’re definitely in to add more though!
Great art, i love the lo fi vibe with the BZZZZZZZZZZZZZZ in the background, at first I was super confused and then realized it was the game doing it.
I saw a few entries with linked movement theme but this was by far the best, both with aesthethics/graphics and gameplay/fun. When I've finished the game i was legit sad that there is no more levels!
The lighting etc was perfect. The only thing to wish for in the jam version would be more juicy failure/death feedback, seems like there was a solid start with the cool transition but some sound etc would be nice. Would be cool to break up the BZZZZZZZZZZZ noise sometimes (oldschool cellphone incoming connection sound?)
Very solid entry! 👏👏👏
Thanks for the comment! We’re reworking the buzz and are going to add more levels once voting is over.
Cool concept, the levels were a bit dark but despite that I feel they did a good job of exploring the possible puzzles you could make with these mechanics.
Thanks! Yeah, we’re gonna fix the brightness once voting is over. It was due to WebGL not supporting the color space we were using. We’ll definitely add more levels in the future!
ıt is a really fun game with great art. However, I had some problems with the sound. Throughout the whole game, I heard the broken signal sound. The game was pretty simple, but adding some instructions would probably make the gameplay easier to understand. Also, adding some input buffering may help for gameplay. Nice game!
If you’re talking about the background buzzing sound, that was on purpose. I did not expect it to create so much controversy. I didn’t have time to make a full-on tutorial instead. But thanks for the feedback, it’ll be taken into account.
Very fun. I liked the difficulty curve, seemed pretty well developed. The plugging-in animation seemed to be broken, only one of the plugs would do it (WebGL).
This is a bug I didn’t have time to fix. I only realized after testing the build that it had failed. Unity prefabs were being annoying in this project.
Great art and original gameplay!
Thanks!
Really fun puzzle game looked really great the electric buzz could get a bit annoying but was a nice addition still the lights flashing though made it really difficult to see the section and just made it so you had to wait a few seconds to be able to see again really good job.
The webGL lights were very bright for unknown reasons. The background buzz was on purpose but it waiting for voting period to end to get removed. Thank you for the feedback!
I love the concept of the puzzles :D The main negative aspect for me was the weird buzzing sound in the background. I don't know if it was planned or not but it seemed buggy.
It was on purpose because we couldn't get music on time. So instead of getting complete silence I decided to add the buzz. I couldn't get the game playtested before release but would've removed it if I knew it was gonna be that annoying.
Nice puzzle game.. The lights were a bit distracting and made me lose track of the puzzle whenever it flashes!.. Otherwise, Neat execution.
Thank you for the feedback! You are the second person that said the light threw you off. What exactly about it threw you off, however?
Could be the Brightness. The intensity is too high
I noticed that as well on the WebGL version. The Windows / Linux version do not have that issue, however.
Ohhhh. I played the WebGL version only!
Nice puzzle game! I liked the way you've set it out (and the names of the plugs!). I found the graphics a bit tricky to work with but I'm sure you can tweak that.
Thank you for the feedback! What exactly about the graphics threw you off?
Good question. I found the lights and shadows distracting and they made it hard to see where the sockets were.
Nice puzzle game, very polished for only 48 hours (especially the art)
Thanks!
Like the idea and the art style, the lighting kind of makes it hard. Good Job!
Thank you for the feedback! What exactly about the lighting threw you off?
I felt like it was hard to see and naviagte around the level because of the low light.
Thanks for letting us know. We'll definitely fix that.