Wow, I'm very impressed that you made this all in just 2 hours! You did a great job for your first jam, especially in just such a small amount of time. I liked that you added story to it as well on top of the mechanics, a lot of jam games don't do that. The switching mechanic was interesting, and although the jump sometimes didn't work for me, it was fun. Good job on your submission friend! :)
Play it's good exercise!
We were joined together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3156 | 2.652 | 2.652 |
Presentation | #3273 | 2.435 | 2.435 |
Overall | #3405 | 2.406 | 2.406 |
Fun | #3696 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and her used to be joined together
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I struggled a lot with the jump and ultimately was unable to complete the game, due to it not working and not letting me get past a certain part of the game. Still, I liked what I got to explore and the narrative undertone around the whole thing was a nice touch. Good job.
Solid start if this is your first game, always important to get the basics down. I would like to see some more mechanics besides just buttons, but good start nonetheless
Cool for a first game, man. I don't have much new feedback to offer besides what's already been said: nice twist with it actually being a 3D game though I wish you'd done more with it, the jumping was inconsistent and a little frustrating, but the narrative you were telling was quite intriguing! Keep it up and you'll only get better from here!
I am curious about something though: Why did you only use 2 of the 48 hours allotted?
Got me. It really was a need for me to combine the two parts. It was surprisingly exciting
The game has heaps of promise and the 3D spin was super cool, and completely caught me by surprise. Unfortunately like some others, I had some issues with the jump. Sometimes the character would jump normally, sometimes it wouldn't jump very high, and other times it wouldn't jump at all. Would be keen to check this out again if it gets patched.
The rotating twist really got me off guard, it was very good, it would be really cool if you did more with it! But the inconsistent jump really makes the game very frustrating.
Cool idea. I like how the storytelling and tutorial is built in the game. Jumping is a bit hard at some places.
for everyone here and knows how bad the jumping is. I've finally noticed the issue and will fix it after the voting ends. its a problem with the jump height actually, I've set the jump height way too low and didn't have enough time to adjust it properly. the mechanics like back hopping is seen in many games like half-life, legend of Zelda.. etc. The main problem is the jump-height. I just looked at the jump-height just to realize the plyer on average only jumps half a block high.
.I've finally noticed the issue and will fix it after the voting ends. its a problem with the jump height actually, I've set the jump height way too low and didn't have enough time to adjust it properly. the mechanics like back hopping is seen in many games like half-life, legend of Zelda.. etc. The main problem is the jump-height. I just looked at the jump-height just to realize the plyer on average only jumps half a block high.
I've finally noticed the issue and will fix it after the voting ends. its a problem with the jump height actually, I've set the jump height way too low and didn't have enough time to adjust it properly. the mechanics like back hopping is seen in many games like half-life, legend of Zelda.. etc. The main problem is the jump-height. I just looked at the jump-height just to realize the plyer on average only jumps half a block high.
Like another person said, the jumping is very difficult to do. I like the idea, and you can probably add some more mechanics to mix up the gameplay, as going back and forth pressing buttons gets a little boring after a while
I've finally noticed the issue and will fix it after the voting ends. its a problem with the jump height actually, I've set the jump height way too low and didn't have enough time to adjust it properly. the mechanics like back hopping is seen in many games like half-life, legend of Zelda.. etc. The main problem is the jump-height. I just looked at the jump-height just to realize the plyer on average only jumps half a block high.
Really polished game, though the jumping is pretty difficult to manage. Great job
I've finally noticed the issue and will fix it after the voting ends. its a problem with the jump height actually, I've set the jump height way too low and didn't have enough time to adjust it properly. the mechanics like back hopping is seen in many games like half-life, legend of Zelda.. etc. The main problem is the jump-height. I just looked at the jump-height just to realize the plyer on average only jumps half a block high.
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