Play Monolink
Monolink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #339 | 3.730 | 3.730 |
Overall | #884 | 3.495 | 3.495 |
Originality | #1281 | 3.459 | 3.459 |
Presentation | #1454 | 3.297 | 3.297 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two different points of view join together to provide the bigger picture of the environment you are in
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game! The music was a bit repetitive, but it was okay!
Thumbs up for this game!
Nice puzzle platformer! At first I felt like I could play the game by just looking at the side that was relevant (i.e., the side with the reachable platforms), but quickly realized as I progressed in levels that it was important to pay attention to both sides (especially when controls were mirrored). Nice level design and creative concept!
Nice game, interesting use of dual-platformer idea. Level design is especially good. And the mirrored level blown my mind!
Nice concept well presented.
I especially liked the idea of having both views of the world side-by-side. I’ve seen a few variations on this ‘dual-platformer’ theme as part of the jam, but this original take on being able to see both at the same time really improved the playability :)
Really like the mechanics on this one, really fun, good job!
It took me some time to figure out what was going on but after you have the idea its pretty fun,the different gravities and reversed movement caught me by surprise, great game
Cool game! At first it was tricky to keep eyes on both screens, but it was fun to figure out how to make the jumps. Also the clean art style works great for this type of game! Good job!
The repetitive music is probably my biggest complaint. The controls felt very good and responsive. The levels were maybe a little long in my mind and I am not sure if the mirrored levels added fun difficulty or simply more difficulty. It would have to be used carefully. Overall, a fun game you made, well done.
This is such a neat concept, there is so much potential for mind bendy level design with this simple mechanic.
Challenging and fun!
The levels get really interesting when the other world becomes mirrored. The controls were simple and felt great to play with. The artstyle was simple and clean. The music was repetetive so that could be improved but overall an,
Amazing entry!
Good job! The split screen mechanic was very interesting and definitely fit the theme "joined together." The level design too felt really great to play and was fun to progress through. :)
Nice, clean aesthetic and honestly pretty fun as a tight platformer. Others have already mentioned the double jump bit so I'll just move on to the good job!
I liked the creative level design! It started getting hard with the mirrored controls, but I think that is a good thing because it was the right level of challenging and fun!
Art and music are solid, the learnability of the game is also quite good, but I think the main mechanic is a bit more frustrating then fun. This is probably more to do with me generally being bad at video games than it has to do with the game itself. The challenge was fun, you've done a pretty good job in regard to difficulty I think. Congrats
Now, this is an excellent take on the split-screen two-character platformer! I honestly love everything about this, and man it gets a bit mind-bending as the way the screens are flipped starts changing, only thing I'd mention is the like "anti coyote-time", seems like as you move towards the edge of platforms you aren't considered touching the ground before you actually stop touching it which eats away at your extra jump, modifying that would help the game feel a lot more consistent and make it that much better. Great work!
Oh yeah I will definitely look into "anti coyote-time". I recognize the issue of extra jumps sometimes being wasted because it doesn't recognize when you are actually touching the ground. I will see if I can find any way to fix it in the future mostly in changing how the character detects the floor. Thank you for the feedback and I am so glad you enjoyed the game :D.
Not too hard but a fun challenging, sometimes the double jump just doesn't work but this is a really cool game with a cool take on the theme, good work on this :)
A very unique execution of the "puzzle platformer but you control 2 characters" idea. I think having the game pause for a second when you die would help a lot in telling what killed you in case you were looking at the wrong side of the screen. Otherwise it's super fun and the perfect level of difficulty!
That pause idea is actually really good I will definitely look into adding it since it would help lessen some confusion from the players end. Thanks for the feedback and I am really glad you enjoyed.
Simple game but well done. Fits the theme well and gameplay is neat. The music is simple but it fits really well.
Simple and cool gameplay. However, the music is repetitive and can be improved upon.
Yeah I see where you are coming from with the music since I had basically no experience beforehand with making music and it was pretty last minute. I was actually going to remove the music but it was too late lol.
Still really happy you enjoyed the game.
Cool and fun game! You could totally make this into an actual game. Some feedback:
It took me some time to realize you can actually jump mid-air. Maybe something could make it more apparent. Also, the music gets a bit boring after a minute or so you improvements could be made there. But otherwise, cool game :)
Thank you for the feedback and I totally see where you are coming from music wise since it was actually my first real attempt at making music. And as for the jumping part I will look into how I could make it more apparent. Thank you for your feedback I am very grateful :).