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game is mouse();'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #43 | 4.338 | 4.338 |
Overall | #255 | 3.897 | 3.897 |
Fun | #349 | 3.723 | 3.723 |
Presentation | #916 | 3.631 | 3.631 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mouse is connected to different parts of the game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very unique and very fun. Something I would definitely like to see expanded in the future. There were slight visual and control problems but they are hardly worth mentioning from a game made in such a short time span
This games concept is really cool. Brilliant idea. The minimalistic art style was really nice. Would love it if you would try out and rate my jam submission :)
The only thing that confused me was that the player would only adapt to the mouse position when moving, especially in the gravity level this was tricky. But overall really good concept, really interesting way of playing! I really like your game
Its a really cool concept, and you made some quality levels for it too! Great job
I like the concept of joining mouse with different parts of the game. The door part is slightly confusing to me. The gravity part feels pretty cool! Good job!
Jk, it's fine :)
This is great, but why WHY did you use F1 for changing the colour scheme???
Haha. I used the F1 key just to test the colors. Didn't feel like removing it so I kept it as a feature :D
This is great, but why WHY did you use F1 for changing the colour scheme???
This is great, but why WHY did you use F1 for changing the colour scheme???
This is a really cool idea! It's proof that great jam games can be made with really simple ideas at their core. I'd have loved to see what more you could have come up with if you had the full 48 hours.
Concept is cool. I like how good the movement feels when you're doing it right, carrying momentum just makes the game feel awesome to control. Gravity stage was dope. Would love to see this idea expanded into even more levels.
Nice concept! Love the programmer aesthetic :D
I really like the concept! The levels are simple, but do a good job of showing the interest in the mechanic. Would love to see a version of this updated with more polish and interesting ideas.
Great idea!
Very cool concept! The collisions on the spikes seemed a bit aggressive, but otherwise it played well. Nice job!
Cool! I like the unique changes in each level, they kept things fresh. Overall fun game!
Very unique idea. I can imagine a more fleshed out version where there's a larger number of things to keep track of, and frantically struggling to maintain them in faster paced platforming sections. Great job :)
The game and it's mechanic where fun and original (if a little hard to grasp). The aesthetics where simple but work well.
This is awesome! Gives me Baba is You vibes
Pretty cool idea! Simple but very effective in communicating how puzzles work and fits the theme well.