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A jam submission

Bound - Jam VersionView game page

A space shoot em up where you're bound to the enemy - GMTK Jam 2021
Submitted by AtticusFinn (@Atticus__Finn) — 4 hours, 39 minutes before the deadline
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Bound - Jam Version's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7323.7543.754
Overall#14143.2563.256
Fun#16183.0143.014
Originality#23613.0003.000

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A space shoot em up where you're bound to the enemy

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Sweet and beautifully polished space shooter! The main mechanic is interesting and works with the theme nicely. Great submission!  

Developer

Thank you and thanks for playing!

Submitted(+1)

Wonderful game, I love the gameplay, idea, music, SFX and art! I would totally play this on steam if a few more things were added, personally I would enjoy a boss in the game. 

Developer(+1)

Thank you so much! I totally agree, I will try to add a boss in the next update, thanks for playing!

Submitted(+1)

Well done!

Developer

Thank you!

Submitted(+1)

I absolutely love this! The art is beautiful, and I really enjoy the central mechanic. Would love to see a future version with the missing feature you mentioned added in 

Developer(+1)

Thank you! Yeah I will be doing an update after the rating period to add that in, thanks for playing!

Submitted(+1)

Wonderful art. I couldn't quite work out the connection between the red and white healthbars or what to do against those bubbles. Otherwise great game!

Developer

The main concept was that you need to balance both health bars, there's a missing mechanic that I couldn't implement in time where the red ship would launch an attack at you when in full health - you can't destroy the bubbles by shooting at them so you have to switch to the red ship to break through them and protect the white ship, thanks for playing!

Submitted(+1)

Nice concept and glorious art. Is it your first game?

Developer

Thank you! My first game using GameMaker and my second game jam, I've done a couple of tiny games on Pico 8 before

Submitted(+1)

Love the concept, though in the end I spent almost all time as the white ship, there wasn't much reason to go red. Fab graphics too. After about 150 points the game started slowing down, and by 350 it was snail's pace, not sure what could be causing that.

Developer

Thank you! Yeah it seems there's some kind of performance issue there, not sure what's causing it, thanks for the feedback!

Submitted(+1)

Love the visuals style!

Developer

Thanks!

Submitted(+1)

Interesting concept I haven't seen too much, at first I thought you had to hit everything with the different sides of the ship, didn't even know you could shoot lmao

Developer(+1)

It would definitely benefit from a little tutorial at the beginning, something for the next version, thanks for the feedback!

Submitted(+1)

Very cool and well done art style. Gets very hectic very fast. Maybe a bit too fast for me.

Developer

Thanks! it is a bit of a fast paced one, thanks for playing!

Submitted(+1)

I like the aesthetics and the color palette. I am really into the idea of defensive mechanics in shmups, and this is a pretty cool implementation of it in a binary sort of Ikaruga style, I like the two separate health bars.

Developer

I wanted to play a bit more with having the two healthbars and switching between defensive/offensive play but couldn't quite get everything in. Thank you for the feedback!

Submitted(+1)

loved the galaga like design for everything and it has a really cool idea

Developer

Thank you and thanks for playing!

Submitted(+1)

Nice game. I like how you chose the screen size to fit the shooter style of the game.

I had a bit of trouble understanding what inverting the ship did at first, and I'm still not fully sure how the red life is gained back.

The game also seemed to slow down at some point (I was at about 140 score). The music kept playing at normal speed, but enemy and player movement were slowed by maybe half, not sure why!

Loved the presentation, minimal (but not minimalist) looks with a nice colour palette, and a catchy 8-bit tune.

Developer(+1)

The red ship regains it's health automatically (it's not explained anywhere to be fair haha) the idea was that it would launch a special attack at 100% health but I couldn't get that in, hopefully something for the next version. Thanks for the feedback!

Submitted(+1)

Fun game. Simple and well implemented. Cool stuff. Keep up the good work.

Developer

Thank you so much and thanks for playing! 

Submitted(+1)

Great Job! I don't know what else to say lol

Developer

Haha thanks!

Submitted(+1)

I didn't get how being attached to the enemy come into play at first. That could have been shown better. But it's nevertheless a very fun game. Good job.

Developer

I know I'm pretty new to programming I wish I could have implemented a few more things, thanks for the feedback!

Submitted(+1)

Very fun game!  Loved the music on it!  interesting mechanic of quickly swapping between what is basically defensive and offensive modes!  Great stuff! Wonderful work! 

Developer

Thank you so much, glad you enjoyed it!

Submitted(+1)

its just works

Developer

It was so close to not even working at all!

Submitted(+1)

Felt great to play, and cool concept! I couldn't fully figure out how to "win", but I enjoyed trying.

Developer

Yeah not really a way to win, just high score, thanks for playing!

Submitted(+1)

fun concept and great execution

Developer

Thank you!

Viewing comments 20 to 1 of 29 · Previous page · First page