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Bound - Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #732 | 3.754 | 3.754 |
Overall | #1414 | 3.256 | 3.256 |
Fun | #1618 | 3.014 | 3.014 |
Originality | #2361 | 3.000 | 3.000 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A space shoot em up where you're bound to the enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is quite fun but hard game . I like the art and sound too much since you made them.It is a solid entry overall and i would like to hear your feedback about my game too .
Thanks for the feedback, will definitely check out yours!
Hey, really nice game! The art works great! Congrats for your submission :)
Thank you :D
nice game, I really like the art.
Thank you!
The visuals are good, and I had fun for a while. But then I realized I could kill enemies as soon as they appear, and since the difficulty does not increase, I could play forever. I think this game needs more variety to enemies, preferably those who require you to switch.
I also didn't realize the red ship is an enemy until I read the description. Are you planning to add more stuff that requires this setting? I know "red ship shooting at you when in full health" is missing content, but I think that will only add minor annoyance to the game(you can prove me wrong though). Maybe controlling the red ship will make enemies behave differently or unlock new areas. Or, if you can't come up with good reasons, you can scrap the idea of bounding to the enemy ship and make the game about two ships with different abilities joined together.
You're definitely right, I'll be looking to add more enemies after the jam so that there's more of a reason to switch between the two ships. Thanks for the feedback!
The aesthetics of this game are on point! The controls are snappy, and everything feels great!
However, I disliked how the shooting and switching actions were mapped to the z and x keys. It would have been better, in my opinion, to map to the space and shift the keys instead.
Nice work!
Thanks for the feedback!
No problem! Happy to play!
Really enjoy the concept and with its tight control and design that fits a classic arcade game this is really well done! Good work! :D
Thanks for playing!
The aesthetic is very well done and I like the core concept a lot. I felt like I never completely understood why you would ever really need to switch, other than for the big walls of stuff, since the red ship having more heath (which I think it does?) doesn't really matter if you are dodging everything anyway. Something like having the white ships health bar be much smaller in comparison to the red one would help communicate the difference more. Good job overall.
Yeah I know what you mean, the red ship is supposed to launch an attack at you when in full health so you would need to balance both health bars but I didn't manage to get that in, definitely something I'll be adding after the jam. Thanks for playing and for the feedback!
Really love the style. Nice job!
Thanks a lot!
Really interesting main mechanic! Unlike anything I've played for the jam. Once I figured it out, it worked fantastically, but for a while I was completely stumped as to what the point of switching was. Making that clear in game would be great in an update!
Yeah I totally agree, I'll look into adding some kind of tutorial after the jam, thanks for the feedback!