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Conjellied's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #468 | 3.945 | 3.945 |
Overall | #603 | 3.644 | 3.644 |
Fun | #768 | 3.438 | 3.438 |
Originality | #1064 | 3.548 | 3.548 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A cabal of slimes, separated in a strange laboratory, must join together both metaphorically and literally to overcome its challenges!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very polished game. Great work for 2 days. Well done.
I like it! Very nice slime physics!
Very Nice game :) Love the garphics, but I kinda got stuck. But, still a very nice looking game and nice concept :)
Nice game, :)
really really well done. I hope you continue with this afterwards. You absolutely nailed the metroidvania feel. Music was great, fit the aesthetic really well, and while the controls were a bit unweildy, it felt intentional. Great work!
I really liked the slime creature's animation and movement! It could be a bit unwieldy at times, but I think that added to the overall charm of the illusion of playing as a bunch of stuck together slimes, especially as they got bigger. I did struggled with the tall jump, and also encountered a bug where I fell into a wall, which is when I stopped playing. Still, there's a lot of awesome ideas and I want to check it out again after the jam is over! Good job.
Impressive! The levels seemed pretty deep, and the overall presentation was great. I like how cute the slimes were when they following each other.
I think this is my favourite game of the jam, and I'll be surprised if I find something better. The mechanics and level design were great, and little existential text boxes for the slimes really help the narrative. Good music and SFX (especially the confused little confirmation sound off the slimes when you call it - it reminded me a bit of Oddworld.)
I'd totally play/buy this if it was a full release - also similar to Thomas Was Alone.
If I had one criticism, as others have mentioned, the jumping collision and the responsiveness of the jump didn't always feel like it worked.
Just an amazing use of theme and I have no idea how this was made in 48 hours!
Oh also I love the animation, especially as your slime grows.
Hey, I liked the presentation, the text graphics and sound. I wanted to help my jelly friends. I think the high jump takes a lot of time to load and it doesnt really feel right, and I somehow managed to enter into the walls, I had 3 slimes connected if it matters, overall a good game and nice concept.
Oh no! I struggled a bit with the collision throughout development, and I'm sorry it didn't quite get fixed! I agree the high jump didn't feel quite right, I didn't give it the love I should've compared to the rest of the game. Thank you so much for playing through the issues!
Goddamn this game is good. Its like a metroidvania and those are always hard to make in 48 hours. The level design is great and the combining of slimes was something I really wanted to see in this jam. Great job!
Good concept, nice game, really good presentation. I enjoyed it quite a bit!
Feels polished, the art is really great-looking, it's well put together. I loved it!
Absolutely amazing that this was made in 48 hours! Really great gameplay, with polished presentation and a neat concept.
very moody game! making a Metroidvania in a game jam is always ambitious
Hooray for more slimes! This is really big for a jam game. I'm impressed. I've not much to add that hasn't been said.
Awesome Metroidvania with super nice artwork. The music is also superb and creates a very immersive atmosphere. The idea that collecting other slimes to make them join you and then get upgraded is a really good interpretation of the theme of the jam. The controls are very well-tuned, which gives me a squishy feeling that makes me think that I'm actually controlling some slimes. Well done!
But I do have to point out that there is one little issue that some visual indication and feedback is a little misleading, which confused me at the beginning of the game. For example, the visual feedback of the high jump is not that responsive. I do understand that you guys want to make the slime feel slow and sluggish. Maybe adding some sound effects to the high jump could do it.
Anyway, I enjoyed this great game a lot. Satisfying presentations and level designs, I definitely gonna give your game 15 stars. NICE WORK!
Great game with really good music that reminded me of Terraria's OST, very cozy stuff!
I really liked the visuals and design of everything, the one issue I had was that the controls sometimes felt unresponsive and occasionally when I tried to drop on enemies or call a friend things were very inconsistent. At first I thought I couldn't drop on enemies despite the character saying so due to it misfiring and killing me instead.
I really enjoyed this game though and it's one that feels like you could carry on after the jam and polish up into a release :)
Good job!
Oh my gosh, thank you! I see what you mean with the terraria comparison, thank you so much! I think the controls get worse in lower framerates due to a few bad assumptions I made, I really need to be better about my input systems. Thank you for playing and for your warm feedback!
Wow, this is an amazing entry! The gameplay is super fun, the art is very pretty, and the sounds are super nice. Really great work! :)
Super awesome! Really cute graphics and awesome sound design, nice one! My on criticism is that the camera is really shaky and annoying, but I love the game nonetheless.
This is so impressive for 48 hours! Love the slime being merged together, and the length of the game!