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Jailbird Blues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #126 | 4.348 | 4.348 |
Fun | #175 | 3.913 | 3.913 |
Overall | #233 | 3.913 | 3.913 |
Originality | #1226 | 3.478 | 3.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must play the entire game tethered to a heavy ball. The ball is used in puzzles, but it can easily drag you to your doom.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Loved how we fall slowly, nice detail ^^
Such a fun puzzle game. Reminds me of some Link's awakening puzzles especially with the falling animation. Very clever design all around
I loved that it was a cute little duck! I liked the physics of the ball and chain making you think about what to do.
A very good execution of the puzzles with the use of the ball!!!
Very cool idea and great execution. There's a few minor details I think could be better, but overall it's an awesome example of what a jam game can be ^^
The only realy problem I had was that I couldn't easily distinguish between walkable paths and holes - they are the same color and it caught me a few times.
Awesome work.
Perfect example of preverb: all genius in easy!
Awesome game! looks really nice and feels great to play. the puzzles are all really well designed and the perfect level of challenge. good job!
Great Art, and music. I liked that some of the levels could be completed multiple ways.
This is a real standout entry. The feel of the weight is conveyed so well, and that satisfying LEVEL DESIGN.
It's one thing to figure out "player connected to liability" -- plenty of other jammers have done so. But you also saw the clever ways that liability can be an asset, and can open as many movement possibilities for the player as it closes.
The art is also exceptional, and the music captures the tone so well. This is one of those rare games that's just bursting with wit and charm. Well done.
Well done! Once I saw the buttons introduced while leaving the ball behind to press them... yeah, this was cool. Animation has weight to it when falling in the hole.
Really enjoyed the game, and EXTREMELY impressed that you got the physics feeling right! We did a "physically tied to something" game too, so we are fully aware of how hard it is to get rope physics right (not to mention with differing weights in the objects), so HUGE congrats on that!
Nice little puzzle game with fun presentation. Loved especially the falling animation :)
That prison ball has a nice sense of weight. It's such a satisfying element, because I could feel that it was falling -- and that I was going down with it.