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A jam submission

The Maze of Eternal DoomView game page

It is a casual exploring maze puzzle game.
Submitted by Tharun04, icebox20, Peristroff, dreamsprite, Lyckstolp, TheGrimOfDeath — 35 minutes, 16 seconds before the deadline
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The Maze of Eternal Doom's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22542.8892.889
Overall#31422.5262.526
Originality#33442.5782.578
Fun#37372.1112.111

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The idea is the that you get stronger as you combine more and more characters together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

Very immersive experience! Even with an opening scenerio! But the levels, all look similer, especially the 2nd one, all dark... I think maybe if I can control the camera to heads up, see the tall landmark, could be better.

Developer(+1)

Thanks for your feedback! We'll solve the current issues in the future, stay tuned.

Submitted(+1)

The concept is very unique and the art + voice acting was very well done! There are some game breaking glitches and the camera sensitivity was a bit high. But other than that, I enjoyed the experience.

Developer(+1)

Thank you for playing . You could try downloading and playing the game to avoid camera glitches.

Submitted(+1)

THE MAZE. OF ETERNAL. DOOOOOOOOOOOOOOOOOOOOOM !!!!! XD

A beginning cutscene with a story and some voice acting ? Are you serious ? That's an awesome little detail for a 48h jam ! Kudos for that !

The game itself is cute ! I really love the art, the characters are really cool. The music is also very good, and fitting. Overall, the presentation is really, really clean.

The gameplay itself is a bit strange. The characters don't seem to "jump", several objects don't have collisions (but arrows have collision with the character ?), and I must admit that I didn't understand what I was doing. I stepped on several plates without noticing anything different, and I got lost in the maze. It was a nice walk, but then I gave up. I think I have to bring both of my characters to the "portal" with the white plates, but I couldn't succeed. I had a lot of trouble to know where I was since everything looked the same. It means that the "MAZE OF ETERNAL DOOOOOOOM" is a really, really good maze to doom people for eternity, but gameplay-wise, it made me give up ^^'.

Overall, I truely believe that the game has potential. With clearer instructions and some polish on the level design, it could be awesome ! But yeah, I am aware that it takes time, and in 48h, you already managed to make a really cute concept, so GG for that =) !

Developer(+1)

Thanks for the feedback. you will need to stand on the purple plates as both the characters , that will open the purple door. go through the door and u will find two purple plates. make the two players stand on each plate, you will go to the next level. The level 2 is amazing try that too.  

Submitted(+1)

Love the intro and the art there is very nice! For me the first level had me a bit confused on what to do. Still lovely game, great job!

Developer(+1)

Thanks for the feedback. you will need to stand on the purple plates as both the characters , that will open the purple door. go through the door and u will find two purple plates. make the two players stand on each plate, you will go to the next level. The level 2 is amazing try that too.  

Submitted(+1)

Awww.  This was really beautiful, the art and the music.  I really felt like I was in a pleasant place.  I was pretty confused about the shrinking pyramid though (think it was a spike).
It did take me quite a while to find the two panels, and then since I would have had to go find more panels, I opted out, so I did not experience the full extent (didn't get to combine any characters).  I wished I'd run into enemies on the swordsperson instead of the archer, since the sword attack was a bit cooler than the dowel-crossbow.  (No disrespect meant, just that the slow-bolt was very funny.)
I did like the opening, but just a comment that it would have been nice if the text aligned with the textbox, and that it would also have been nice to be able to skip through if desired (I suspect it was more cutscene-like though since the narration sort of overlapped the text a couple of times).
Overall happy to have played this, thanks for creating it ^_^  Great job!!

Developer(+2)

Thank you for the feedback.  Try level 2 too , it is really nice. I played your game it was really interesting.

Submitted(+1)

It was a bit buggy for me (mostly the mouse look) but considering how much there was in the game I'm not surprised some bits were rough! The player models were super cute and the music was good too, really set the vibe :)

Submitted(+1)

It was a bit buggy for me (mostly the mouse look) but considering how much there was in the game I'm not surprised some bits were rough! The player models were super cute and the music was good too, really set the vibe :)

Developer(+1)

I'm one of the 3D artists who modelled the characters and I'm glad that you enjoyed them! There's more to come in the future.

Submitted (1 edit) (+1)

Really liked all the effort put into the intro sequence, the story and the atmosphere ! really liked the UI too. The overall puzzles are very nice too !

The controls feel a littleb bit clunky unfortunately. 
Here some feedbacks on my playthrough:
The arrow is going slower than the character
The jump is a little bit strange (I think it is even useless here, si you could even think on removing it entirely)
The camera movement and character displacement are a bit off.
The camera is a little bit weird when switching characters (but this would be a lot of efforts to fix it)

But overall, I am very impressed by the fact that you tried a 3D game that big in such amount of time !
Great job!

Developer(+1)

Thank you for the feedback

Submitted(+2)

The opening sequence was really nicely done. Great art and the voice acting was appreciated. I liked the maze idea but the controls could have been a bit more refined. I think it could have done with a little more direction at least at the start. Maybe each of the characters could be faced with an obstacle that requires them to use their skill right at the start of their maze section. Overall, the music and art were really the highlights of this game for me.  I also had a good chuckle when I died and it sa

Developer

I'm glad you enjoyed the game! There are improvement on the way, once the jam is over.

Submitted(+1)

i really like the fact that there is some story involved in the game. and i am very impressed that you made this in in such short time! as a small suggestion, if you are going to develop it more you might need to adjust the camera. but otherwise - good job!

Developer(+1)

Thanks for your feedback! There are already plans to update and improve the game further once the jam is over.

Submitted

The opening sequence was really cool. Unfortunately I felt very lost in with the gameplay, with a lot of time wandering around and no clear objective. 

I like that there were two characters with different abilities. It would be nice if their controls were a bit more responsive.

Developer

There is a hint in the pause screen. u should find pressure plates and stand on it to move to the next level.the level 2 is set in night time and it is really cool , so try passing the first level. thank you for the feedback.

Submitted

The game looks good but oh my god fix the camera, I had motion sickness in the first two minutes. Very nice exposition at the start.

Developer(+1)

thank you. sorry , we will fix the camera.

Submitted(+1)

Wow so much work in 48h :O

GG for the game !

Developer(+1)

Thank you

Submitted

The maze is a little confusing, control is a little wonky, wish there is more way to maybe mark where you've been, or have some interaction with the environment

Developer

Thank you for the feedback

Submitted(+1)

I like the art work. Very cool.

Submitted

I think what this is missing is some way that each character can interact with their environments. Like instead of combat, maybe Alice cuts trees and Bryn can shoot targets? Then their actions have a bit more to do with the environment than just a vague attack and it's clearer how they could work together to solve problems.

Camera controls are also janky, but this is a 48 hour game jam and IDK how y'all even managed to put out something that compiled in 3D in that time so kudos to you on that! Especially since you made all those assets!

Also, the 2D art is absolutely fantastic! Maybe a better way to implement this idea is to play off some of your strengths and try some 2D out? I'm biased, but making a maze in 2D isometric or something might be fun to try?

Developer

Thank you for the review. I will make sure to try 2d. Did u pass level 1? cuz level 2 is amazing

Submitted(+1)

I got both of the characters on a pressure plate by a big blue statue, but by then I was so turned around that I didn't remember where I had come from!

it crushed my browser 

Developer

really , we tried in many computers, it worked perfectly in those

Developer

We're sorry to hear that!

Developer

We're sorry to hear that, did you tried playing the Windows version? I personally tested in Google Chrome and Microsoft Edge and it worked perfectly on both of them with the lastest versions.

Submitted(+1)

The camera controls are super janky, I the projectiles move at a snail's pace, and the jump is basically nonexistent. Nevertheless, the concept alone kept me pretty interested. If those kinks were ironed out, I can see myself getting pretty into this. 

Developer

Thanks for your feedback! There are plans to update the game further in the future fixing all of these issues and with more to come.

Submitted(+1)

The idea is good and good mechanics! Good job!

Please check my game as well ;)

(+1)

I like the art and concept, but unfortunately I felt like there wasn't much direction, things like the jump didn't seem to work, and I found a few instances where there was no collision on walls and obstacles.

Developer

Thanks for the feedback! We're working to fix these issues when the jam is over. Stay tuned.

Viewing comments 20 to 1 of 24 · Previous page · First page