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THESE ROBOTS HATE EACH OTHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1428 | 3.396 | 3.396 |
Presentation | #1565 | 3.226 | 3.226 |
Overall | #2179 | 2.950 | 2.950 |
Fun | #3471 | 2.226 | 2.226 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The robots share an energy resource, and their abilities are focused on connecting and disconnecting the bots to solve platforming puzzles. There's also a cheesy story about the two bots being joined together, but it's bonkers and a bit convoluted.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
You have a great idea, and good presentation especially with the banter between the two bots, but the finickness of the energy loss while moving is too high. The game felt like it needed absolutely precise moments for everything to get through each level, and given the number of keys to press in quick succession it got frustrating way too quickly.
Energy loss issue is entirely because of an oversight by me, I put the movement energy loss in Unity's Update function, so it's tied to framerate...and you're also a game dev, so you can probably understand the issue from there. XD In-Engine every level was precisely designed to end a perfect run with 10 energy...woops!
Hmm...this is one of the more unique entries I have played thus far and I like how you explored both the what it means to be joined together and what happens when that link is broken and that's great! It is challenging to control both robots and remember what abilities are available when by themselves or together. Not quite sure how to help with this process since I only made it like level 3 or 4 so I don't know if this would work but perhaps allowing me to switch between the two so that I don't have to remember to sets of control schemes and simply disabling certain abilities based on whom I'm controlling and whether we are joined together or not might be an approach that can help people like me. :D Nice idea! :)
A lot of the other games that ran with a similar idea also implemented player-switching, and a lot of players seem to like it, so I've made a mental note of the idea for next time. Player switching wouldn't work with this game, one of the levels absolutely relies on controlling both bots at once, but that's just a lesson about level design for next time. Thanks for the great feedback!
Very interesting concept! Definitely was melting my brain to get used to the controls. Rules and goals weren't super clear but started to figure it out. Good job!
:)
the gameconcept is good. The music and aduio in general is great, and putting a story in a jam-game is quite speciall (With voicelines too!). But the difficulity makes me wanna commit robot murder.
Silly human, robots can't be murdered, they're just metal zombies!
Wow that's a really neat mechanic, very tricky! The game was pretty unforgiving haha. Would have loved to have had a 'level skip' button in order to try the later levels myself, but the walkthrough helped too!
OH! I also forgot to say, very impressed by all the voice acting!!! That's no small effort and adds a lot of polish!
Skipping levels is the first thing I'm coding when I make my next 48 hour game, after playing like 100 other game jam games this week I finally understand how great of a tool it is. Great suggestion! Glad you found the walkthrough helpful too.
i love robots so much
If robots had hearts, I'm sure they'd love you too!
This is really solid and voiveover for a jam game is incredibly ambicious, the controls were a bit tough to grasp, especially the shooting controls. Sometimes it would spend the energy but the shot wouldn't fire. Overall it's still a very impressive accomplishment, congrats!!.
I was a little confused about your energy problem, so I went back to check the controls. Turns out if you press SPACE before pressing J or U the shot doesn't fire but it still uses energy. Interesting bug, surprised nobody has pointed it out yet, I'll be sure to revise the code after the jam.
We can definitely see the amount of work you put through in this game. Particles and voices are really nice :)
:)
This was a really ambitious game, kudos on doing so much in so little time. I'm with chtulhuist on the controls - it was more the positioning for me as well. Seriously though, great job.
You're definitely right about the positioning, it's my first platformer and I couldn't figure out how to implement stuff like coyote time before the jam ended. Will be sure to add it to the next one.
You didn't only manage to make a great puzzle game with some awesome graphics, but you also managed to incorperate a cute, pretty damn funny story as well! Great job!!
Glad you liked the story!