Although it is hard to grasp, this is actually well thought out. Awesome job with the visual and sound effects!
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THESE ROBOTS HATE EACH OTHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1428 | 3.396 | 3.396 |
Presentation | #1565 | 3.226 | 3.226 |
Overall | #2179 | 2.950 | 2.950 |
Fun | #3471 | 2.226 | 2.226 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The robots share an energy resource, and their abilities are focused on connecting and disconnecting the bots to solve platforming puzzles. There's also a cheesy story about the two bots being joined together, but it's bonkers and a bit convoluted.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Presentation is really up there. Everything from the website to the overall look/feel of the game is cohesive. Well done. The controls are a bit...odd, but after a while I got used to it. Not the most intuitive way to play but not so terrible I couldn't get by. I liked the brief story elements and how the bots interact with each other as you progress. That's neat. I think it would play much better if i had another player with me for sure.
Wow, for a solo project this is really solid one!
And for controls - i think that there is not the controls, but the levels themselfs) I have no problems with controlling robots (once you understood, that this is just second wasd, there nothing really hard), but the timings and positioning was very hard for me, although, i'm not very expirienced platrforming gamer)
And I cant underestimate you effort! Visuals, audio, mechanics - all that is really good!)
Your praise is noted dude, much appreciated! The positioning is definitely in need of tweaking, I've mastered the controls after hours of playtesting, but I still have a hard time putting the flying bot in the right spot when you have to shoot the ball through the tiny holes. Probably needs to just shoot out of the robot directly and not from his hover foot, or the ball needs to be smaller, idk, I'll tweak it in a week.
Huge props to you for doing story and voiceover during this game jam. Also with a super unique game concept.
The game is very good. I tried a weird method for the second level, where I moved the smaller robot to a position below the platform and just above the orange cube. I use it as an overhead crane with a broken hook to move the larger robot to the destination.
At that time I thought I was playing a rhythm game. :D
The voiceover and story is so good! I love the idea of the puzzles, but I /really/ struggled to execute on them because I couldn't grasp the controls. I think the hardest part was not being able to use the spacebar to jump on fat-bot.
Also, the energy system felt kind of random at times, even after I read the description on your page I still didn't quite get it in game, and trying to figure it out in game before that was a lost cause.
But other than the controls being kind of tough, this was a really excellent entry! Great job!
I appreciate you explaining the exact issues you had with the controls, it helps me to understand the specific section of the controls people are struggling with. Seems to me after the feedback on my game and my own issues with other submission's controls that a lot of the people playing these games are so used to the common controls of WASD for movement, SPACE to jump, etc., that their muscle memory makes it harder to adjust to all these funky control schemes that people come up with for their weird game jam mechanics.
I agree, I wanted to switch to a more exact energy system half way through but ran out of time. The energy system is also completely different inside the Unity editor, I think my mistake was putting the counter in the Update function, because when I played in-engine a perfect level ended with ~10 energy, and in the final build most levels end with ~45 energy even with a bunch of mistakes, making it almost impossible to loose a level because of energy loss.
I really like the idea of controlling multiple characters, as you can probably tell from our submission. We had originally toyed with the idea of controlling both simultaneously as you did here(I even initially imagined the player characters being robots too), but felt the puzzles we designed were easier when only controlling one at a time. One thing I enjoy about game jams is looking through the other submissions and finding games that had similar ideas to the game I worked on, and how they interpreted that idea, and while the dual controls could definitely use some work, the core idea is solid and when you can get the controls to work properly, works well. Others have mentioned it, but I'll add that the music, art, and general aesthetic were also all great. Well done.
Cool game idea, voice over is a nice touch, nice visuals, controls can use some polish.
Dual controls! That's a great premise but my brain is bad at trying to understand the separated movement. I think games like these need to be super simple, and the fact that you need to coordinate movement between them simultaneously gives this a steep learning curve. Add in that they have different movement rules and powers, and it's just a bit much. I really appreciate the voice acting and contrived story though.
Overall, nice work and presentation! Good job on creating this in just two days!
Lol, that was something quite unexpecting. The game fits the theme well, and the dialogues and premise are very entertaining. You did a really good job and audio. However, the gameplay feels overcomplicated, mostly due to the control scheme. After wrestling with it for a while, I just give up in trying to understand how the control works. If you could help the player understand the core mechanic better, the game could flourish quickly. As for now, nice entry with a good emphasis on humor and audio (sadly they don't really have those as separate categories).
I enjoyed the presentation of this game. The robots, the flying particles, the teleporters. They all felt very futuristic and slightly distopian. Unfortunately, I didn't make it too far because I kept struggling with the controls.
The voice acting was the best feature
controls and animation felt a little off
good effort
I really enjoyed the voice acting and the 2 robot controls. Very unique!
The Voice acting is really well done. Quite amazing to see in a game jam. I found the controls a little difficult though.
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