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Stacked Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #181 | 3.906 | 3.906 |
Originality | #249 | 4.031 | 4.031 |
Overall | #332 | 3.823 | 3.823 |
Presentation | #1066 | 3.531 | 3.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you defeat enemy they join as your allies, eventually you will get many monsters following you. Be clever to break some connections for benefits.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really brilliant game concept! Turn your enemies into your ally and change the formation of your "army" to attack new enemies and pass those corners and corridors? That was so much fun! Nice work! The level design is also pretty good and I kinda like this BGM. Overall, this is really good work with 48 hours!
Thank you for your kind words!
Thanks for your comment ! chess :P
Awesome fight mechanics! It's often only two elements that move in the same time but slime crowd with level mechanics is something original! I like that every corner is a little puzzle for a big crowd to pass through :D
Thanks !! yea moving is so fun :DD
This game has some real work put into it, and it shows! The combat is intuitive, the movement is great and the extra controls of allowing the player to manually choose how everyone attacks is an amazing addition! This is a fantastic game jam entry and you should be proud! Well done!
Thank you so much for your kind word >w<
u2 !!
The game is really fun and challenging!
I really had a lot of fun trying to complete the puzzles.
A really well-made game with lot of content for 48 hr jam, overall an
Amazing entry!
overrated xD
Thank you for play! I also had fun designing the puzzles www
A lot of fun maneuvering my army through the maze. The game is a little loud though. Can't wait for more enemies to convert to my side
Yea the BGM is a bit loud, sorry for that.
Thanks for play and comment !!
Interesting take on the theme! Sadly I kept breaking the formation, but that's on me :(
Good job for getting this amount of work done!
Thank you for your comment! It is a bit difficult to handle ;w;
Nice game with clever puzzles. The controls with J and K are a bit unvonvenient and clumsy. The music is a bit to theatrical for my taste, something more deliberate would have been nicer. But overall great work, lots of content and clever design for a 48 hours jam.
Thanks for commenting!
Yea it is hard for me to invent a handful control for this idea within 48hrs, and I guess in general it is not easy to control many units at once, I am still wondering how the controls should be. xDD
funnily I made a very similar game a year or two ago for the Wizard Jam:
Maybe you can check that as a source of inspiration ;)
https://farry1.itch.io/dungeon-pusher-critical
Wow, that's a great game! Thanks!
I wish I also had time to implement undo but it requires so fundamental coding work xD
This mechanic seemed pretty boring and mundane when I started but man it really surprised me! it not only gives a great incentive structure for killing enemies but also makes moving very interesting on it's own, imo any mechanic that can make moving fun has done a great job. the art is fine but it lacks a sense of cohesions, polish, and juice but it's good enough for a jam game. I wish I had been able to get past the second floor to see what else this game has to offer but everytime I tried to arrange my characters to push all 6 buttons they died. anyway great work I'm impressed by how much content this has for a jam :D
Thanks for playing !! Indeed moving itself is interesting and makes this fun imo. I didn't realize this until I built a tiny prototype and it brings me hope xD
I have heard some players complaining about the 6 buttons, I admit it is very discouraging when slimes broke and one has to startover ... sorry for this. Already nerfed but still hard.
Wish I could tune levels more and the presentation (art / audio) but I had no time ;w;
Again thanks for playing my game and comments !!
Fun mechanic that I would love to see expanded further and polished, seems difficult to do justice in the timespan :)
Thanks! ( Time is too limited lol
A simple yet profound game that will be addictive for a long time once the product version is released!
Thanks ! I don't have experiences to make any products but I'm glad that this idea works more than expected owo
really awesome idea, unfortunately i got stuck on the second floor, i think i ran out of enemies to take over :,D
Glad to hear that you liked it xD
You can walk downstairs / upstairs back and forth to respawn dead enemies xD ( but there's no save / load function, yea ... )
Nice game! really interesting take on the concept, a mix between puzzle and rpg. Cool Stuff
Thanks !
really nice game it was really fun gj, the concept is done well
Thanks !!
Excellent game i wish it was available for mac download so i can play offline but great game
Sorry I don't have a mac so I cannot build for it.
But thanks for your comments !! :D
Really good main mechanic
Thanks !
Awesome ! It's a shame it has been rated by so few people !
Thanks xDD
Still 6 days to go -w-
This game is so good.
I really like that puzzle where I need to maintain the army of slime without break to push 6 switches at the same time.
A little bit too chaotic after getting the 2nd mage, just pure fun of destroy the dungeon with army of monster.
Thanks for the feedback! glad to hear you got 2nd mage, yea the game difficulty is a bit out of control near the end ... not a easy job to tune them ;w;
6 switches, feels soo good when pushing them all >w<