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Sticky Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #751 | 3.444 | 3.444 |
Overall | #1340 | 3.284 | 3.284 |
Originality | #1730 | 3.272 | 3.272 |
Presentation | #1749 | 3.136 | 3.136 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players need to join tiles together to complete the puzzle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super clean feeling game. Some minor bugs with render order and collisions on the locked cubes. Overall cool mechanics and puzzles. Great work.
Yea the render order was a bit tricky to get working right with some blocks, didn't realize how wrong it was with the locked blocks until after submitting, woops lol. Glad you enjoyed it.
Loved it! I saw you made the sounds during the jam, may I ask how? They work together perfectly.
I had no issue with the controls, except maybe tilting my head too much to the left :p the only "bug" I noticed was the locked cubes (red, yellow) rendering with a higher z-index than the other, leading to some confusing perspective. Overall a nice mechanic!
The sounds were a lot of fun to make, this was my first time making my own sounds for a game so I stuck to simple concepts. The "slide" was my flat hand sliding across my desk. The bump when hitting a wall was just a finger lightly tapping the desk. "Unlock" was literally me unlocking the deadbolt in my house (couldn't think of anything else that would get a more perfect sound). And the level win was a stainless steel thermos filled with some water and flicking the top.
Thanks so much for the feedback!
Really loved the last level as a sort of highlight of what might be possible in a full game. Especially loved that you ended up making a key shape while collecting keys to get more keys. Hah!
Others have mentioned, but maybe an on screen WASD legend indicating directions might help?
Good job! I really enjoyed the game. Except that as the number of "locks" blocks increases, the difficulty increases too much.
Nice puzzle! The unlock blocks seemed to hover sometimes so it was difficult to make out where exactly they were
Nice puzzle concept. However it seems that height of the block almost matches square size, that tricks eye into offset by one.
the controls are hard but its a very good game!
the controls are hard but its a very good game!
awesome!
aaa the perspective im sorry ;-;
It's amazing! I haven't finished it (got to the yellow key), but this game already deserves a very high rating. Great job!
fun game! Bit too mind-boggling for me, but I completed a few levels. Only problem I have is that the yellow key block doesn't actually stop the player. I think you may have forgotten to give it a collider
Oh wow I cant believe I missed that. Thanks for the the feedback, glad you enjoyed it!
Funny idea, but a bit frustrating controlls
This is really good! It's cool how similar our games are, but how we went in different directions with it! I have two main suggestions: 1. The controls were a little confusing to figure out at first, so I'd suggest adding a compass rose (but with WASD instead of NSEW) 2. It also took me a few second to figure out which square was mine (though it was easy to figure out after moving once or twice, so not a huge deal), either making the controllable cube a different color, or have a glowing outline around it would solve that, I think.
Really cool game, I love the isometric view, and the environmental puzzles, I'd love to see more!
That's a great idea for the compass rose, wish I had thought of that. I tried playing around with 2d lighting a bit to try and get that glow effect for the player cube but I couldn't get it to look right with how I wanted so I scrapped it because of time. Thanks so much for the feedback, glad you enjoyed it!
in case you weren't aware, we're right next to each other on the most reviewed page! (you're 74, I'm 75 last i checked)
Also, forgot to respond to this initially. No problem, I'm always happy to give feedback!
Fun little puzzler! For the isometric controls, I would have mapped the keys so they matched the plane. Up arrow would go to the top right on the screen. Right arrow would go to bottom right, and so on. I think that's the more "standard" mapping for isometric controls, although they are usually slightly confusing at the best of times. I would totally play more levels of this though.
This was my first isometric game I've made so wasn't really sure how to best map the controls, I kinda just went with what I assumed was "standard" for these types of games. I'll definitely try that for next time though, thanks for the feedback!
This was really great! I want more levels, but it was only so many days. It was very entertaining and it was very satisfying to figure out all the puzzles.
Really wish I could have gotten more levels in, glad you liked it.
Awesome concept! a bit tricky to get your head around the controls in the isometric world, but very fun and challenging game, with fitting sounds. music would have been nice too, but the amount of content and levels there is is impressive for the time we had!
Great game! Would have liked some relaxing music, it would have fit well with the design!
cadly I got only black screen with restart button
cool little puzzle game.
a bit short, but we all had a limited time on our hands.
the execution of the game is really good and it feels really nice moving the parts.
great job!!!
Thanks so much, glad you enjoyed it! I wish I had more time to create more levels (ideally I would have had at least 10), but 48 hours really creeps up on you fast lol