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Sticky Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #751 | 3.444 | 3.444 |
Overall | #1340 | 3.284 | 3.284 |
Originality | #1730 | 3.272 | 3.272 |
Presentation | #1749 | 3.136 | 3.136 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players need to join tiles together to complete the puzzle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game's pretty enjoyable, but I think It would be more fun if it weren't on an isometric grid. don't get me wrong the isometric grid is more visually appealing but it's also more awkward to control. The last puzzle had me feeling like a genius after solving it and that I feel is the mark of a good puzzler.
The puzzle idea was fun overall, but there were a couple of things that were confusing. The visual bugs and the rotated controls really confused me, like people have already mentioned, but I think it would be also helpful to indicate which blocks you were in control of visually. But very nice, just needs some more polish and of course more levels!
Nice and polished game, isometric perspective was a bit confusing to control at first, but after a couple levels it was fine. Last level took me a while.
This is such a great concept, really impressed with how you escalated the difficulty over the levels as well. Nice work!
What a great pass that is. Great goal
Aside from a few bugs (Red block seemed to be on its own layer and showed above the black blocks, and I was able to steal the block behind the yellow one by glitching thru it) this game was great!
Art was simple and elegant and I really enjoyed the puzzles!
Control schema was a little challenging, but I enjoyed the puzzles!
Great game, wish there was more levels.
The perspective makes moving a bit confusing but other than that, solid game.
Cool idea and interesting puzzles.
The first yellow box I encountered was pass-through tho.
Overall excellent work.
Really amazing concept and fun puzzles, really has potential for a spot in the top 20s
Great job!! really interesting puzzles with this mechanic, congrats!!
We had a really similar game. I really like your puzzles. going to steal some of them for sure. The only feedback I have is your need some sounds in your game
Not bad! Keep going!
I found the game was quite fun and peaceful. I could see this becoming much more addicting if there were more levels and more complex obstacles. I also think that some dealing music would go great with this game. Also, when a new level starts, it would be nice to have a hint on which boxes you are controlling. Great Work!
I found the game was quite fun and peaceful. I could see this becoming much more addicting if there were more levels and more complex obstacles. I also think that some dealing music would go great with this game. Also, when a new level starts, it would be nice to have a hint on which boxes you are controlling. Great Work!
Fun game! Was a bit hard to get used to the controls.
Was it just me or was there no audio?
That's a winner to me! very clever puzzle game design, simplistic but efficient graphics. great job, I would play 10 other level of that!
It's fun, and I like the concept, but it's also pretty frustrating when you make a tiny mistake, and you have to start all over, especially because it's hard to tell where something is sometimes, Add an undo button, and this would be perfect though.
cool
A fun puzzle concept executed very nicely! Calming, pretty, and just the right level of hard in my opinion.
I always find it confusing / arbitrary which direction correspond to WASD in isometric games, so some sort of picture in the corner labeling them might be helpful