Play Experiment
Quantum Love: Synergy Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1259 | 3.471 | 3.471 |
Presentation | #1425 | 3.317 | 3.317 |
Overall | #1650 | 3.154 | 3.154 |
Fun | #2416 | 2.673 | 2.673 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join elements together to solve puzzles in this Puzzle FPS
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool game! The only issue I had was that it became very dark and hard to see in some spots. Very unique take on the theme, nice work!
Well I got stuck on level two. But I really enjoyed walking around the space. Great atmosphere.
Good atmosphere, genuinely felt creeped out.
The lighting issue is really a shame, I was interested in seeing where the concept was going but obviously the lighting made that very difficult. Then I fell through a level and gave up! If I did get further, I was hoping to see some levels that leveraged the different connection materials (lightning vs water vs maybe a third) in interesting puzzley combinations.
But yeah definitely great music, 3d models, and visual effects for 48 hours !
The first things I noticed were the performance issues - probably mostly a issue with the WebGL build. Standalone would be nice, although it only lagged when looking at certain things (like the large fire at the start), so it wasn't a huge issue.
The art is beautiful! It looked very nice and was impressive for a game made in 48 hours. the music especially created a very unsettling atmosphere. Very nice presentation.
It was a bit difficult to figure out what to do at first (as the light beam can connect to anything, including props and level geometry), but pretty fun once I got the hang of it! Good job :)
Very cool idea and the 3D art is outstanding for being made in 48 hours! there was some performance issues in browser mode but i assume that's due to the amount of detail put into this game. great work!
It's definitely quite impressive for a 2 day jam, though the game is held back by some elements;
Performance is quite bad, seemingly due to the web build? Next time I'd advise making a standalone build just in case, also maybe look into light baking and occlusion culling if you havent as it seems you didn't use any (could be wrong tho!)
Also, there are some affordance problems; the buttons especially don't really look like buttons so an easy fix would be to have them glow like the energy sources, so that the player can follow the basic rule of glow = important
I like the idea It seems cool, I liked the water putting out the fire but I couldn't make it though the dark parts sorry :( I was having frame rate issues as well and it too tough to manage
Neat mechanic, love the art! I found though that the buzzing sounds were unpleasant at best, painful at worst.
For a 2-day jam game, this is absolutely well made, it's polished, looks good, the idea is interesting, it's well-executed. I had fun good job :)
Really well executed and polished for 48h. Music is a Banger too
wow Good visuals and great gameplay. Amazing game in 48h overall. I loved it.
Really amazing stuff for a 48h work. the game is cool even if the integration of mechanics is a bit hard to handle. Great stuff.
Nice game but i was struggling to figure out what I was doing and how to complete the level, more explaining is needed in my opinion
Interesting idea, could have done with some better explaining as I didn't really know what I was doing for a while
Interesting concept. Only issues I had seem to already be known by the developer. But otherwise cool concept of transferring properties between objects. I could definitely see this be developed more with different things to connect. But still impressive on what was made in just 48 hours especially for a 3d game. Good job!
Really like the mechanic. The aesthetic is nice as well. I found it hard to actually get around the levels, I found the hitboxes a little sticky. With a bit of polish this would be incredible. Great work all and all!
Interesting mechanic, I wish I got to see it as you originally conceived it. I could imagine how cool it'd be with enemies! I struggled through levle 3, but as others, I couldn't get the panel in level 4 to work. The art and sounds were very very good! I'd love to see a fixed version!
For 48 hours, this game looks really detailed and cool. The core idea is neat and could definitely lead to some nice puzzles. Unfortunately like most other people I honestly couldn't do anything post level 2. For what the game is though, it's nice. And that blob model was awesome lol
This has a really interesting core idea and mechanic, I love the concept of a gun or tool that essentially borrows and redistributes energy from various sources, like the fires around on the ship, or the electric surges and there seems to be a fair few interactions between them. The actual gameplay is pretty rough around the edges, but, the visuals are quite good and it seems like there is a lot of stuff that was planned to be implemented that the 48hrs just didn't allow for, I'd be really interested to see what this project would end up looking like if you continued developing it. Overall quite an ambitious project, and you got an impressive amount done in the time you had. Nice work!
I really liked the graphics and gameplay up until level 3, although you already addressed all the issues I had in the description so other than that it's a great game!