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A jam submission

DucklinksView game page

A time-based collectathon about building a rickety chain of ducklings.
Submitted by morrilet (@morrilet), JeremyHelsel — 22 minutes, 23 seconds before the deadline
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Ducklinks's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4293.8803.880
Overall#5793.6603.660
Fun#7203.4603.460
Presentation#9013.6403.640

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a chain of ducklings, whose order in the chain matters.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

I like this. It's very cute. I found the squirrels to be a bit of a pain. I managed to get a bunch of ducklings between 2-3 squirrels and every time I'd try to grab one, they'd immediately be distracted by one of the squirrels. Maybe there's need to be a per-duckling cooldown on that? Otherwise, I had fun with this. :D

Developer

Yeah, we've heard that from a few people now and I think it's definitely going to be implemented if we make a post-jam version of this. As-is sometimes you just have to cut your losses and leave them behind, but that sort of runs opposite to the goal of the game. Definitely a little frustrating. Thanks for playing, though! Glad to hear you enjoyed it!

Submitted(+1)

Cute idea and cuter art. The different ducklings( and dog) make the levels very interesting. Cool little jam game.

Developer

Hey, thanks for playing! It was a bit close getting all of those duckling types in, so I'm glad to hear they paid off.

Submitted(+1)

This game is awesome! Reminds me a lot of Untitled Goose Game lol. Those ugly ducklings were really getting my blood boiling XD. I think that having a counter of how many available ducklings on the map there are would be great. 

Developer(+1)

Hah, happy to hear the Untitled Goose Game inspiration came through! It was on our minds at least a little bit while we were building this. Good call on the counter - that's something I wish we'd had time for. Thanks for playing, and I'm glad you liked it!

Submitted(+1)

like the style and idea. seems more fitting for a high score type game than for a level system though.

Developer

Oh, I hadn't considered that. Maybe randomizing the ducklings a bit would facilitate a more score-oriented approach in the same space. Cool idea. Thanks for playing!

Submitted(+1)

Good to see you got all of your ducks in a row for this jam ;)

Nice little game, reminded me of the old Sega game Flicky (a favourite of mine and I recommend it to everyone)!

Level design wise it would have been nice to start at or near the fountain so I had a better idea of where I was coming/going. And perhaps if the camera clamped to the map borders I would have had a better idea of the map size/where I was in relation to the bounds.

If I would have suggested anything to add to the game it would be for an additional score tier you could get for depositing all ducks at the pond at once. Or maybe that the score was entirely based on how many you bank at once. Either way, I think acknowlegding the chain could be leveraged in some way.

The ugly ducklings turning to swans was a nice touch :D

Developer(+1)

Wow, you know exactly how to hurt me, huh? 

Yeah, we had the thought to start the player at the fountain just a little too late to get it in the final cut, but I think it would have helped out. Clamping the camera would be good, too. As for the massive chain, I think adding some sort of multiplier for that would be really smart. The copycat duckling sort of addresses that, but it's not as cut and dry as a modifier would be. Thanks for the detailed feedback, and thanks for playing!

PS: I think you're the second person to mention Flicky - I may have to go hunt that one down...

Submitted(+1)

Unique take on the theme! It was a little unclear how to finish a level at first. It would help to see like a "ducklings left" in the UI or something. I like that you expand on the core mechanic of "collect ducklings" with the distractions and other duck types. With a little more polish, I can see this being either a relaxing duck game or a troll-like game with absurd difficulty. Well done, team!

Developer

Adding a counter was on the list but it didn't make the cut due to time restrictions. I think you're spot on about it, though.  Thanks for the kind words, and thanks for giving it a go!

Submitted(+1)

Really fun and adorable game! I found it very intuitive and honestly don't have much else to say about it. Great work with this!

Developer

Hey, thanks! I appreciate the kind words :)

Viewing comments 27 to 21 of 27 · Next page · Last page