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A jam submission

Mapping It OutView game page

Join together fragments of a broken dungeon map to forge your path to treasure untold!
Submitted by Vollando (@_Vollando), Joe P. (@DevFatigued), MarlyGames (@MarlyGames) โ€” 1 minute, 8 seconds before the deadline
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Mapping It Out's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2264.0534.053
Overall#2563.8953.895
Presentation#4263.9743.974
Fun#4263.6583.658

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
JOIN TOGETHER fragments of the dungeon map to build your route, take your risks, and go as deep as possible! Please read the game page for how to play, and what nasty bugs to avoid! :)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 12 to 1 of 32 ยท Previous page ยท First page
Submitted(+1)

I absolutely love the art, i never played a game like this until now, I had fun. It has atmosphere. Although it lacks a tutorial (or im just dumb af), you made a great game, good job!

Developer(+1)

Haha yeah it definitely lacks a tutorial, we tried to cram as much info into the UI as possible at the last minute but there's definitely a gap in knowledge lol, cheers for playing!

Submitted

Yeah, I feel like too much UI stuff could overwhelm ppl, but at least you pulled it off!

Submitted(+1)

Great Concept! Definitely fun once you understand how it works. Would be nice if there was a counter that showed you how many steps you had left when walking around in the dungeon before going back to placing tiles on the map.  But still, really enjoyed the atmosphere and loved the sounds for the monsters too ;-D

Submitted(+2)

Oh I like that one! I'm a fan of dungeon crawlers and mapping out dungeons, but something about mapping the dungeon first and then exploring it was a new take on the genre that I haven't seen before. Oh and I really like how placing together multiple segments in a giant formation creates just a big room. That actually gave me some ideas for changes (or even a redesign) of a project I've been working on outside of this jam!

Developer(+1)

Aw thanks so much! I'm so glad to hear that you got some new ideas from here, and I hope your project turns out great! Good luck <3

Submitted(+2)

Cool fire animation!

Submitted(+2)

I really enjoyed this game! The only two gripes I have is that sounds were a tiny bit too loud, and the first time I played I didn't fully understand where was the start and end of a dungeon and I built entire floor around the exit not noticing the entrance. Other than that though, really nice idea and cool artstyle. I feel it could be easily expanded into a bigger and a bit more polished game. 

Developer(+2)

Thank you so much! Both very valid gripes, and we definitely agree - the sounds were put in in basically the last hour so I'm not surprised haha.  Cheers for playing!

Submitted(+1)

A cool take on a roguelike genre, art is also pretty fitting. Sounds seemed a bit strange at first, but grown to like them, have a certain charm to them. Great job!

Submitted(+2)

I love the art style, and the mechanic is super unique - I really love the aspect of building my own path and following it through the dungeon. I do wish there was more punishment to building a path of pure treasure, but it's pretty fun anyways to just completely deck out my character with the shiniest loot and then absolutely dominate the enemies!
One small piece of feedback, it wasn't super obvious to me which stat column was the "currently equipped" one, so having some indicator of that would be amazing.
Overall though, a great entry! Amazing work!

I can't figure out what I'm supposed to press on the Floor Complete screen to progress.

Developer (1 edit) (+1)

Hey! This is a bug ahh sorry, you can press the bottom part of the button when that happens, like inside the button but right at the bottom part of it. This was only an issue in the final build so we didn't see it in time to fix it sadly :( Sorry you ran into that!

Hope you still enjoyed the rest of the game up to that point - its an 'infinite' kind of game so the rest of the game is mostly the same but with somewhat scaling difficulty the more floors down you go :)

Ah, thanks!

(+1)

Now that I've played more of it: The idea has potential but I don't think you figured out how to put that potential to work in time. Maybe it's because you have too much power over things. It's fun to build a path through the dungeon with the squares you want to visit along the way, but there's no down-side to just making a straight line full of treasure. If you'd had time to figure out some kind of risk-versus-reward dynamic to go along with that then this could've been quite good. But I can admire how ambitious you were, and how well you did it in the time limit.

Developer(+1)

Thanks for the feedback! Definitely agree, the features are there but the balancing and concept of our risk/reward system just wasn't there in time. The idea for having to place tiles with more enemies and such was originally that you needed the EXP the level up and make sure the next floor down wasn't too strong for you, and to get more items - but without having time to balance what map fragments the player was given, it definitely is possible to just avoid playing threats altogether or allow for paths around when necessary. Hopefully stuff we will solve in a post-jam version!

Cheers again for your feedback

Submitted(+2)

I really loved the art style of this game! It was different and unique i loved it. Great gameplay as well. Great job on this game! Would love it if you checked out my jam submission as well :)

Submitted(+2)

I loved the art style and the general concept! Maybe I wished more control in battle but anyway looks good!

Developer(+1)

Thanks! Yeah, if we had more time I think we would have wanted to add extra 'actions' the player could use during battle on top of the auto-attacking, but sadly we ran out of time :( Glad you liked it though, thanks for playing!

The game is fun, and has a cool idea. But I think it could have a better presentation! ๐Ÿ‘

Developer(+1)

Sorry you didn't like the hand-drawn style, but thanks for the feedback! What did you like about it?

Viewing comments 12 to 1 of 32 ยท Previous page ยท First page