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A jam submission

TOTEM.SView game page

Two TOTEMS, One PLAYER, One almost dead FRIEND.
Submitted by Ahnaf30e (@Ahnaf30eIdiot)
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Play very cool rage game

TOTEM.S's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10033.5743.574
Overall#18693.0713.071
Fun#20412.8362.836
Originality#28262.8032.803

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It joins 2 players control into one player by connecting their minds with trapped power.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 5 to 1 of 45 · Previous page · First page
Submitted(+1)

Classic connected players game, however way too hard for a jam. Nice art and audio though.

Developer

Thanks for your comment !

It's suppose to be a rage game soooo......

yeah, it's hard  ;)

Submitted (1 edit) (+1)

I really enjoyed the art style and core game concept. I also like the way you can make your players unsynchronized to solve some areas.

Developer

Thanks :)

Submitted(+1)

nice game.

Developer(+1)

Thanks :]

Submitted(+1)

The visual was blaze! And I had a lot of trouble at first (moving the chained blocks seem a bit stiff and I cannot readjust my positions easily), but then I got hold of it and progress further. You should reduce the challenge a bit, even though there was a tutorial at the start, you should make a small enough level to help player leverage their basic skills a bit more!

Developer

Hey, thanks for your comment :)

Yes, you are right! But I had very little time to make a easy levels. That's why I was not able to make an easier level. 

Thanks a lot for your nice comment and your opinion. I would make more levels and make a good difficulty curve, after the jam is over.   ;)

Submitted(+1)

Interesting take on the theme.  Having 2 connected objects in a platformer makes it waaay more challenging for me. It was really difficult for me though. Some other comments:

  • Nice & simple art
  • The "CTP" power was inconsistent. Sometimes it starts with 120, some other time it starts lesser, like 60+, 80+, etc.
  • Personally I prefer a level checkpoint system. After dying way ahead, it gets quite annoying to repeat the 1st level with the 3 tiny blocks again and again. I guess a platformer without save can be good & challenging though, but I think this game is better with checkpoints.
Developer (2 edits)

Hey, Thanks for your nice comment :)

The CTP  of your next level is calculated  by adding 20 to the CTP of your current level. So, If you do the first level very fast, you will get more time in the next level. But if you die in a level, your CTP will be restored to 120. Also, I think you didn't get rickrolled >:-)

Thanks again for your very nice comment :]

Viewing comments 5 to 1 of 45 · Previous page · First page