Play very cool rage game
TOTEM.S's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1003 | 3.574 | 3.574 |
Overall | #1869 | 3.071 | 3.071 |
Fun | #2041 | 2.836 | 2.836 |
Originality | #2826 | 2.803 | 2.803 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It joins 2 players control into one player by connecting their minds with trapped power.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Classic connected players game, however way too hard for a jam. Nice art and audio though.
Thanks for your comment !
It's suppose to be a rage game soooo......
yeah, it's hard ;)
I really enjoyed the art style and core game concept. I also like the way you can make your players unsynchronized to solve some areas.
Thanks :)
nice game.
Thanks :]
The visual was blaze! And I had a lot of trouble at first (moving the chained blocks seem a bit stiff and I cannot readjust my positions easily), but then I got hold of it and progress further. You should reduce the challenge a bit, even though there was a tutorial at the start, you should make a small enough level to help player leverage their basic skills a bit more!
Hey, thanks for your comment :)
Yes, you are right! But I had very little time to make a easy levels. That's why I was not able to make an easier level.
Thanks a lot for your nice comment and your opinion. I would make more levels and make a good difficulty curve, after the jam is over. ;)
Interesting take on the theme. Having 2 connected objects in a platformer makes it waaay more challenging for me. It was really difficult for me though. Some other comments:
Hey, Thanks for your nice comment :)
The CTP of your next level is calculated by adding 20 to the CTP of your current level. So, If you do the first level very fast, you will get more time in the next level. But if you die in a level, your CTP will be restored to 120. Also, I think you didn't get rickrolled >:-)
Thanks again for your very nice comment :]