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Soul Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #411 | 4.192 | 4.192 |
Overall | #455 | 3.894 | 3.894 |
Creativity | #613 | 3.925 | 3.925 |
Enjoyment | #766 | 3.567 | 3.567 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have the ability to swap souls with enemies, where you can control the enemy while the enemy can control you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
this is a great concept to expand upon! i had some issues trying to aim my soul back at the slime but overall, i enjoyed it!
Did the soul hit a wall?
yeah it kept hitting the environment but i was still able to do most of the puzzles!
Short simple and sweet! Also a very good idea to build a whole game around. Also respect for having a similar idea to mine with controling multiple enemies.
Game looks great, awesome mechanic that is fun to use, got trapped up top on level 4 lol but overall great game with lit music too! :D
Nice looking game and clever puzzles :)
The idea for this game was great, and the art was very goodas well :)
very nice puzzles and design :) a few core issues with it I find are the radius of the bullet leads to frustration when hitting a ledge or somethin.
I like the pixel art and how the enemies interact very nice little game :)
I like the art and gameplay idea. This could become a really fun puzzle game with a little bit of polish!
Very cute game with a perfect amount of mechanics that support each-other very well. I really enjoyed the puzzle designs (especially level 4 which I thought had a fun and clever solution).
woah super clever and well done! i like that i can use r to reset if i get stuck, nice detail
Great idea well executed. Good difficulty curve too :)
I love the aesthetic of the game, the artstyle is pretty tight. I got stuck on level 4 and couldn't get past it, the solution feels jank. What's the intended solution?
Congrats on submitting!
Very creative concept
Great work! I love the visuals and the mechanics.
I loved the game, despite its short length. It was a great execution. The first three levels were too easy and the fourth should have been a few levels down the line. I would have loved to see more levels. There was a little bit of jank with the physics, but nothing too bad. Would recommend. Sorry for the comment spam, itch was having some issues.
Thanks for playing! I was planning to include more levels and a smoother difficulty curve but I unfortunately didn’t have enough time. What problems did you encounter with the physics?
Nothing big, maybe it wasn't even physics, It was just a big janky with the non-slime monster when jumping on a button, though I realize now that this was not a physics rather a graphics thing that could have maybe been smoothed out.