Play game
You are the dungeon (GMTK 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #601 | 3.933 | 3.933 |
Overall | #1068 | 3.600 | 3.600 |
Enjoyment | #1164 | 3.383 | 3.383 |
Presentation | #1684 | 3.483 | 3.483 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the game logic system that generates floors for a dungeon crawler game. Your goal is to provide the player with a fun experience.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
would love an upgraded version of it with more things to do and maybe stats for each type of room but loved the things already there just a bit too hard at some point
The player was frustrated and quit the game! Just like me after 3 tries! :P But seriously, i like it anyways! Good code and good core, could have more animations!
Nice game! The idea is good, and trying to balance between not killing the hero and not make him quit the game was a fun gameplay. Well done!
Very neat. We had a similar concept, but I really like the way you implemented goals for each level that mixed with the progression of the hero you're trying to guide, great stuff!
The sims but level design. Interesting idea, love it.
Very fun take on the theme, I really felt like a level designer. Great job :D
I like the idea! It makes for a pretty fun experience!
... Well, almost. I honestly felt a bit frustrated trying to come up with actually good dungeon design, just like the player gets frustrated by the dungeong I designed... It sometimes even feels like the player deliberately follows the least optimal path just to get frustrated for no reason lol.
But overall, the game is pretty neat, I think
oh wow the idea is amazing + the fun graphics.
This could be a good indie game if you work on it post-jam.
Cheers
Very nice idea, I liked it very much. A bit difficult to determin what the hero wants, but thats fine.
Great idea! Really love this concept (we've got something similair)
More information about items would be cool!
Really cool game, very fun to play. The pathfinding of the player can be a bit annoying though as they sometimes double back into rooms they've already seen if you have branching or circular paths, which can punish branching dungeons. Also, the exit sometimes spawns right next to the entrance meaning you can't avoid some player frustration. But these issues are very minor and don't take away from the great gameplay. Very well done! :D
Thank you! Yeah the pathfinding is really basic at the moment, I will work on that in post jam versions. If the entrance spawns next to the exit you can remove the corridor between them by clicking on it, so you can build another, longer path.
Oh, I didn't realise you could remove the corridors. Thanks for the tip ;)
This is a really cool idea! I like how the player comments on her feelings while going through the dungeon. I wish I could keep building the same dungeon after testing it once, though---I spent a while making mine but it ended up being too hard, but I didn't want to make it a second time.
The idea was to have only one shot kinda like a reverse roguelike, when the player quits he’s gone for good. But losing all your hard work building the dungeon really is a bit much :) When I update the game there will be alternate game modes that allow you to continue.
nice concept! for once it's not "the dungeon has to kill the player" but instead you have to help/carry her! i loved the many mobs/objects available, but i had no idea what certain items were, it may lack a bit of information on them. apart from that, it was fun to play and learn AI's logic!
Surprisingly very enjoyable, its nice the player was open on what makes the level better for him, that way i could fix it next layer, like some sort of real time mario maker - but dungeony, well done!
(Also if you could check out my game as well it would be highly appreciated :D )
Really enjoyed it! Ironically it felt a bit linear (just a loop of give item, fight monster, give stronger item, fight stronger monster) but just as ironically it was just the right length for me not to get board with the gameplay :D Would love to see a version with more possibilities and meters to appease ^_^
Thought about using more meters but kept it to the single mood meter for the jam version so I could deliver before the deadline :) Will update after the jam is over and see where this goes. Thanks for the feedback!
Love the idea, my player was always soo bored haha.
Absolutely loved this game. Although I got to admit I was trying to make the game a living nightmare for him just enough that he would keep on playing. Not my fault the player does not appreciate my art of a dungeon!
Sounds like a great idea for an alternate game mode! Thanks for the feedback!
a very novel idea, but i feel like there should be a downside to giving a ton of items
Yeah I couldn’t implement all the rating systems I had in mind because I ran out of time, and this was one of them. I’ll keep working on it and release an update after the jam is over. Thanks for the feedback!
I feel Zelda vibe
I love dungeon builder games, and was exited to play! I really enjoy the alternative approach where you are trying to entertain the player as to kill them. Some additional variety and complexity would have been nice, as well as not having to restart upon failing. Fun concept, fun game.
I have a few ideas for more more items, traps etc. and will update the game after the jam is over. Thanks for the feedback!
Ill be sure to pay it when you do