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Breeze Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #333 | 3.981 | 3.981 |
Presentation | #333 | 4.257 | 4.257 |
Enjoyment | #487 | 3.743 | 3.743 |
Creativity | #575 | 3.943 | 3.943 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You MOVE THE PUZZLES AROUND THE HERO rather than moving the hero through the puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good gosh, if I could rate Presentation as a 6, I would. Incorporating the gameplay directly into the itch.io page is an incredible aesthetic! Also, this is a weird thing to say, but good job with taking the clipping through walls issue and turning it into an actual gameplay element, hahaha. I only really had a single issue, and it was due to the click being automatically released if I dragged my mouse through the center, but that was really minor, and I quickly got used to it.
Very good job!
I love the idea and aesthetic, but oh man those controls are touchy! I managed to beat the last level by accident haha. Would love to see this built upon with tighter physics, better controls (definitely need a way to separate jump from turning), and of course less collision problems. What you have though is really cool, well done :D
Nice vibes - one song reminded me of nothing else matters...
But for me you should add a click if you want tu pull down for jumping - the last level was impossible for me cause it was way too hard to just turn a little without jumping and vice versa
Super cool vibe! you did a great job with the itch page/getting it to blend perfectly with game! I struggled a bit on the stair reversal level (I kept flying out) but its a really cool concept
Amazing game, first time i do listen to the music for a game in this jam, this game is so calming, thank you i needed that :)
Le seul point négatif c'est le passage à travers les murs parfois, mais je trouve même que c'est un point positif au final car ça force le joueur à jouer calmement. Merci pour ton jeu, c'était vraiment sympa de se rencontrer en effet :D
Lovely game and wonderfull itch page! the gameplay is fun music is nice! well done !
Really fun game and several levels to challenge the player. The music A+ which represents how the game should be played calmly as opposed to aggressively
Crazy execution, great game! Even more impressive that you made it by yourself.
Cool idea, really nice presentation! This would be neat to play in a mobile version. Encountered a few bugs with clipping through walls and platforms but that's about it.
It should (mostly) work on mobile web ... err I hope. hahaha. Yeah, the clipping thing is HARD. I prefer Mario physics to the real thing. Hard to get my head around. Thanks for playing.
Fun little physics game. I enjoyed the ability to drag the stage downward and fling the player. For the last level, I was basically just trying to drag the exit to the player since I couldn't think of any other way to get the player there. I just wish the physics were more consistent so I don't constantly clip through walls.
very fun :) quite brave pulling off a physics puzzle in the jam. good job!
That's a really nice game, I enjoyed a lot. The concept is simple, but you did it very well on the simplicity side, without any hint, I instantly grabbed the game's goal, control. Beautiful !
The level end sequence looks really cool. Also enjoyed the game but the controls are quite weird to use and sometimes the clouds just block my view :( Other than that cool game well done
very fun Idea2!!!
Really neat idea! The mechanics weren't as consistent as I would have liked, but I still had a good time.
Tough game, but the relaxing look and feel kept me going. I liked how the jumping felt, I reckon the controls would work well on mobile
nice stuff. last level was so hard. eventually i just catapulted the player to the sky and tried to catch him. it took me about as much time as the rest of the game.
Yeah I ended up adding more walls and stuff to some other levels to make them easier, but I figured I'd leave the last one to be a stupid hard challenge ... can't wait until I have more than a few hours to test levels. Thanks for playing!
i see, then yes that level definately packs the challenge. good job on creating so many levels. usually when i go for levels based game in a jam I end up not having time at all to actually make the levels and settle for just the tutorial if any.
Right? Gawd, I hate making levels. But I think it's prolly important? :) Nice work on the bowling game! It made me giggle.
thanks :)
Player sometimes clipped out of the map border if I drag too fast. Besides that, everything is perfect!
Yeah, this is my first game with real physics, and I'm still figuring it out the clipping problem. Thanks so much for playing!
oh i thought it was a feature
Really fantastic! It took me a while to get the controls down, I kept trying to actually rotate my cursor and that made the level sink. Really 10/10, I don't even know how you made it blend into the itch page so well!
Haha the controls were one of those things that took forever to get "kinda" working, and then there wasn't enough hours to tune it (or, like, have anybody but me playtest it.) Thanks you for the feedback.
Really fun and fleshed out game, the music complemented the atmosphere really well and the game felt great to play! just wish there were more levels! great entry!
Thanks! So neat to get my first feedback on this little game. Wish I'd had, like one more hour to make more levels. Onward! :D