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Noob Raiser (GMTK 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #359 | 3.849 | 3.849 |
Overall | #486 | 3.871 | 3.871 |
Creativity | #796 | 3.843 | 3.843 |
Presentation | #807 | 3.922 | 3.922 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the player, you're the developer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
i'm very not good at this, but it's fun! i love a little anxiety with my games, hehe.
i've seen a few takes on being the dev instead of the player, but this one is nice because it also feels kind of like a reverse doodle jump kinda thing, where you're moving and placing platforms instead of navigating through them. the art, and *especially* the title screen, is great!
my only complaints are 1) as someone else mentioned, not being able to put small platforms close enough to the edge sometimes, and 2) i was expecting the intro splash screen to fade away on its own, so i sat there for a bit before pressing anything. that's the tiniest of nitpicks though. good work on this!
Thanks for the feedback!
The close-to-the-wall thing is definitely something we will think over (as pointed out in other replies, it was intentional, but it seems to frustrate a lot of people :P)
And having the splash-screen auto-fade after a bit is also a good idea!
Wow what a great entry. Good presentation and a lot of fun. Only issue is that I couldn't go super close to the wall
Thanks!
Yes, we wanted to avoid
playersdesigner putting all the platforms next to the wall because it would be too easy, ;)Great game! The description hits too close to home right after the Jam. Loved the aesthetic. Well done!
Thanks!
Ooof, never has a game premise been more relatable than right after a 48 hour Jam. Very well done!
Hahaha yeah, guess it is kinda meta :P
wow the level of polish you've achieved is amazing! i really miss arcade style games and this really hit the spot
Thanks!
This means a lot, we always love to hit the spot!
Very solid arcade game. Charming art and good music. Gameplay is very fun, but can feel a bit buggy sometimes, I feel like the knight sometimes bounces multiple times off the same object. Ive had a bounce take me up like 4 screens which felt inconsistent with most other bounces. I wish you could build more to the side cus my knight was falling straight down the edge and i couldnt really do much to hit him out. Also it would be nice to have a quicker restart, since going back to the menu is unnecessary. Other than those minor issues, its a lot of fun! Good job!
Thanks a lot for the feedback!
The quick restart is definitely something we should do, and the collisions/bounces also need some more fine-tuning!
Not being able to pace platforms too close to the wall was done on purpose to increase the difficulty, but we probably need to work on that some more :P
This game is very fun for me, I love the boing boing of the knight, with how bouncy the knight is. I can even cheese it in a way where it is bouncing between 2 things and u can make it fly all the way up. I see this as an intended game feature AHAHA. Although I didn't reach the end, till level 30, (curious how many levels is it for ending) I would love to try to reach it if I have the time for it. Game was very fun! I also find the game to be creative, I feel if this game was just a ball or slime and you're putting things to make it go up, it wouldn't be as fun as this knight boing boing its way up of the tower to reach the top. I like how they are also bugs that spawns that makes it harder and the lava going up its amazing although it doesn't make sense (everything doesn't have to make sense). I definitely love the music choice and the sfx of boing boing. Initially the art style and title didn't really caught my eye but now it's like, I really like the concept art of the main menu. I think it is very well drawn. For game assets, I find them very cute ahaha and its like this odd contrast of cute and metal music but the colour scheme makes sense.
Overall, definitely one of my favourites that I have played for this GMTK :D
Thanks a lot for the detailed feedback!
And yes, the railgun thing is definitely a
bugintentional feature!The in-game bugs are the kind of stuff that happens when you only have 48 hours for a game ;P
The score needed to reach the ending is ....
Happy you enjoyed our game!
Great art! A new twist on a tower jump game. Pretty challenging :-)
Thanks!
And yeah, easy is no fun ;P
Loved the choice of music. And really polished art style. Good Job!
Thanks!
Challenging but extremely fun, this game is very polished and the art is amazing. The controls are a bit awkward on the keyboard, but it's still super addictive.
Thanks a lot!
Controls are definitely something we need to polish, but happy it got you hooked nonetheless ;)
I loved this. Very imaginative concept and creative gameplay. Well done!
Thanks a lot, happy you liked it!
Really cool game! Took my e a while to get the hang of it. One issue I encountered is that I wasn't able to place the small platforms near the edge, so at one point my guy just fell down like 3 floors bcs I couldn't place anything underneath him. Also idk if it's just me but controller input didn't work for me.
Thanks for playing!
The edge thing is on purpose to avoid stacking all the platforms on one side, but it definitely needs some fine-tuning and maybe an explanation.
Controller should work... DId you play on the browser or download the game?
I played on the browser version. The controller thing was an issue on my end, I managed to fix it.
Great, thanks for replying!
really adorable art, and well polished gameplay!
really enjoyed the game, nicely done :)
Thanks, happy you enjoyed it!
I appear to have gotten the camera stuck on floor 63, I think it happened due to to the character having picked up a toooon of momentum
Outside of that, did another good run and got to 206, I don’t know what the target floor is to get to the end screen shown in the screenshots, but I think I did pretty well!
Placing platforms on top of the lil guy to make him pick up a ton of speed was super satisfying and I ended up doing a lot more runs than I expected. This game has a very nice addictiveness to it, haha. I do wish that the platforms also bounced from below, it would have been pretty funny to accidentally throw the guy back down! I ended up just ignoring the bubbles sadly because they overwrite the momentum the noob picked up so far. They would have been pretty fun otherwise! The slow-mo was a great mechanic and allowed some crazy momentum building!
I had a really nice time with this game! Great job!
Thanks for the feedback!
Yes,it seems you can pick up a bit too much momentum :P Will need to fix that (cool art composition, btw ;).
Having the platforms actually bounce you back down (instead of just stopping you) is a cool idea, might just do that if we polish it!
I think 206 is the highest score so far, congrats!
Happy you had fun playing :D
What a unique concept! Really enjoy the overall aesthetics of your game, super well done!
Thanks!
The physics felt really satisfying (I liked the bouncy balls ^^)! There was a dead spot on both ends where I couldn't move the platforms (unless that's intentional?), but it wasn't too hard to adjust once I found that out. Fun game :D
Thanks for playing!
Yes, the dead spot was intentional to avoid players just stacking platforms on one side, not sure if it's the best solution...
Fun idea. Keyboard controls are a bit annoying. Mouse would probably be more fun. Putting controls on title screen would be nice. Also it's possible to get the guy stuck in a platform with the physics which is a lil annoying.
Thanks for playing!
Yep, there are a number of things to tweak and polish, we'll get to it sometime after the jam ;)
Fun idea. Keyboard controls are a bit annoying. Mouse would probably be more fun. Putting controls on title screen would be nice. Also it's possible to get the guy stuck in a platform with the physics which is a lil annoying.
Really fun idea and great implementation! At first I was annoyed that I was thrown right into the action without warning but it didn't take long for me to grasp what I was supposed to do so I forgive you. I think this game would work really well with mouse controls (move to cursor position and place with left click).
Great job!
Thank you for your forgiveness!
We're thinking about mouse-control, but we'll need to test it out a bit to see if it works ;)
Exciting! Give me a heads up if you implement it ;)
nice game, can be released on mobile probably? would be a great time killer
Thanks!