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Market Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #487 | 4.134 | 4.134 |
Overall | #1263 | 3.527 | 3.527 |
Enjoyment | #1731 | 3.164 | 3.164 |
Creativity | #2389 | 3.284 | 3.284 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a shop keeper trying to keep the moody heroes happy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love the artwork for this game! The characters have such wonderful designs! Polished and fun! ♥
Thanks 🏪! Do you have a favorite hero?
The princess is a relatable woman to me, screaming if I don't get what I want...hahahah!
I feel that, however she's singing!
If you sing loud enough to hurt, isn't it also screaming?
Music is just screaming in tune I guess :)
It's all just wiggly air :D
And for some reason humans love it 🤷
It is very fun, i really like the art style and the voices are really funny.
Thanks 🏪!
I loved your art style! I got humbled with stereo types when the princess walked in the room and I rushed to make a magic book and a potion and then she asked for a sword! Excellent job!
Thanks 🏪! The requests are mostly random, but I'm glad it challenged you that way a bit. Our artists did an amazing job IMO I'm glad you liked it!
It's a fun game, the difficulty is well gauged and the illustrations are very nice.
Thanks 🏪! I'm glad you liked the difficulty ramp, it only got a few last minute tweaks. I really wished we had more time to adjust and perfect it. But its nice to hear it worked well for you!
Fun game, would like to see more mechanics.
Thanks 🏪! We had plans to improve the crafting, add hero variants, and design a better level, but basically we ran out of time. It was probably too big of a game to make for this game jam. Thanks for playing!
Love the style & the sound, but I could go for some more mechanics that could spice up the earlier levels and tone down the later ones.
Thanks 🏪! Our artists really killed it. Ya more mechanics to diversify the game play up would have been good. We had plans to improve the crafting, add hero variants, and design a better level, but basically we ran out of time. It was probably to big of a game to make for this game jam. Thanks for playing!
The art was super good and the voice acting was funny while also allowing for the game to go faster, as I did not need to rely on the icons. Although the icons shrinking did get annoying as it was hard to tell what they wanted sometimes. Great game overall
Thanks 🏪! Ya the icon shrinking was my last second solution for giving the customers a visible timer until they got mad. It works ok, originally we had a progress bar. It was pretty ugly, but very functional. I should have just re-enabled the progress bar, but definitely ran outta time on this one lol. The art is great huh! I'm glad you enjoyed it.
Pov: it's rush hour and you're alone on shift
Thanks 🏪! OMFG sooooo true.
I had a lot of fun playing this. Definitely gets hectic, possibly a little too out of nowhere, the difficulty could be increased a bit more gradually perhaps. I ended up being killed by like 12 goblins throwing up acid which was pretty hilarious.
Thanks 🏪! OMG you got to level 12! :D Thats the gremlin level, its like being swarmed by a bunch of drunk loot goblins.
The difficulty ramp needs a lot of work, it was tough to balance for this game because the game can go so slow. The real fun is when you have to balance an increasingly angry customer base while trying to serve your remaining happy customers. But that can be pretty hard. Ultimately we just ran outta time to level it all out. Thanks for playing!
I liked the presentation and art direction, they were great. I think that perhaps some indication of the "customers" patience levels would've been nice, and as others have said, the gameplay is a bit repetitive. However, the game has potential, and I could see it being fleshed out a bit more. Good job!
Thanks 🏪! Our artists kicked ass!
The customers do give indication about their patients levels, its the slowly shrinking request bubble over their head. Its not the best solution. We actually had a straight up progress bar, but I removed it because it was ugly and I had hopes the shrinking bubble over their head would be enough. I did it pretty last minute and didn't have time to really test out the theory. I don't think it actually worked, it probably would have been better to leave the more understandable progress bar there.
Thanks I'm glad you can see the potential, I def think this was a bit too complex of a game to bit off for this short of a game jam. Getting some really solid bullet hell designs into the game would have made the game a lot better. But we just ran outta time.
A good game regarding that you made it in only 24 hours. I espacialy like the art and the animations. I would recommend to vary the gameplay a bit more but else it's solid!
Thanks 🏪! Ya we ran outta time. We had plans to create a more detailed crafting system, hero variants, and a more tightly designed level.
Hero variants in particular would have added a lot IMO. Since originally we were hoping to only have one instance of a hero come to the store at a time and then create sub-variants of different heroes. I think that would have made the heroes feel a lot more unique and special. But we all got sleep during the 48 hour sprint so its a win for our health! :D
Super creative art designs for both the characters and backgrounds! I was actually surprised by how difficult the game becomes. Instead of merely getting the goods and bringing them to the prospective fantasy individuals, sometimes you just had to take the L and avoid their attacks. Great job guys!
Thanks 🏪! OMG the art is great huh! The gremlin was partially inspired by one of the art's D&D NPCs. She actually did some of the voice lines for him.
Thanks ya, the game's difficulty ramps too hard and starts to easy. I ran out of time to smooth it out and had to opt for an algorithmic solution after 5 or so levels. I did hide a few special levels in there if you get far enough!
I really like the art and presentation but for me the gameplay is a little too simple.
Thanks 🏪! We had three great artists and they did an amazing job. I'm not sure I would describe our gameplay as simple, in a lot of ways its to complex for a game jam IMO. However the game's difficulty ramp was tough to optimize and we only really worked on it at the last ~30 minutes lol. With the current design, designing a difficulty ramp was hard to balance between hard and playable. We probably should have added a difficulty selector. I think fundamentally the game would need to have a lot of its mechanics expanded upon however. Anyways thanks for the feedback!