By far my favorite anti-tower defense style idea. I just with the enemy spawns weren't randomized so the harder levels were less luck dependent.
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Monster Munch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #761 | 3.857 | 3.857 |
Overall | #996 | 3.629 | 3.629 |
Presentation | #1003 | 3.800 | 3.800 |
Enjoyment | #1562 | 3.229 | 3.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a twice-reversed tower defence game: you control the walkers, and have to keep the towers alive.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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