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Monster Munch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #761 | 3.857 | 3.857 |
Overall | #996 | 3.629 | 3.629 |
Presentation | #1003 | 3.800 | 3.800 |
Enjoyment | #1562 | 3.229 | 3.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a twice-reversed tower defence game: you control the walkers, and have to keep the towers alive.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
By far my favorite anti-tower defense style idea. I just with the enemy spawns weren't randomized so the harder levels were less luck dependent.
We're glad you liked it @Silvercore, the spawn balancing was one of the things that got left in its 'good enough for now' state unfortunately.
Interesting idea!
Super fun little game! The randomness felt a bit rough at times, but otherwise a cool game.
Very cool puzzle game ! 22 stars (first try).
Have a nice day and continue making such cool games ! Bravo !
Great concept and well presented! I can see there is a potential of further level design and relative mechanics.
great animation
This was a cool take on the theme. Art was cohesive and it was a good time. Good job!
Very interesting take on the theme. I think there is a lot of potential here for a full game!
The game mechanic is very fun and intense. It reminds me of a suspenseful and fast-paced version of Plants vs Zombies.
This is a really good take on the theme of the game jam. I especially didn’t expect the idea of keeping the towers alive using the walkers, its a complete 180 of the tower defense genre. Anyhow, Its a fun short puzzle, although i think there could be more done with the walkers or the path.
I liked this game, it’s visuals and it’s concept very much. Well Done!
Loved this game! The concept was great and I also appreciated the tutorial. Would've loved for it to be a bit faster.
Game feel really smooth, hook you up when you see your monster dying, and the knight enemy is really a clever integration! Good job
The concept is really good and the game's fun. Maybe it should be a little bit faster, because then it'd be more hectic.
I love the concept! I was stressed trying to save the monsters to be honest.
Me too! I found the latter levels stressful and I part-built the thing. Glad you had fun :)
Creative concept! The execution feels a bit frustrating though, a lot of waiting and a lot of watching without any control over the game. Faster spawning minions would do wonders.
I'm glad you liked the idea. I think it shows a little that we play-tested it with end-of-jam-addled minds. It seemed plenty fast enough to me at the time!
Really enjoyable! I do wish that it was faster, it would make it a lot more fun and difficult.
I'm glad you liked it. We missed out on a fast-forward button which might have been a nice add but ... jam constraints.