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A jam submission

Monster MunchView game page

Can you satisfy the ever-hungry ones?
Submitted by TheJackOfClubs, Kelp Games — 11 hours, 18 minutes before the deadline
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Monster Munch's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7613.8573.857
Overall#9963.6293.629
Presentation#10033.8003.800
Enjoyment#15623.2293.229

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a twice-reversed tower defence game: you control the walkers, and have to keep the towers alive.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

By far my favorite anti-tower defense style idea. I just with the enemy spawns weren't randomized so the harder levels were less luck dependent.

Developer (1 edit) (+1)

We're glad you liked it @Silvercore, the spawn balancing was one of the things that got left in its 'good enough for now' state unfortunately.

(+1)

Interesting idea!

Submitted(+1)

Super fun little game! The randomness felt a bit rough at times, but otherwise a cool game.

Submitted(+1)

Very cool puzzle game ! 22 stars (first try).

Have a nice day and continue making such cool games ! Bravo !

Submitted(+1)

Great concept and well presented! I can see there is a potential of further level design and relative mechanics.

great animation

Submitted

This was a cool take on the theme.  Art was cohesive and it was a good time.  Good job!

Submitted

Very interesting take on the theme. I think there is a lot of potential here for a full game!

Submitted

The game mechanic is very fun and intense. It reminds me of a suspenseful and fast-paced version of Plants vs Zombies.

Submitted

This is a really good take on the theme of the game jam. I especially didn’t expect the idea of keeping the towers alive using the walkers, its a complete 180 of the tower defense genre. Anyhow, Its a fun short puzzle, although i think there could be more done with the walkers or the path.

I liked this game, it’s visuals and it’s concept very much. Well Done!

Submitted

Loved this game! The concept was great and I also appreciated the tutorial. Would've loved for it to be a bit faster.

Submitted

Game feel really smooth, hook you up when you see your monster dying, and the knight enemy is really a clever integration! Good job

Submitted(+1)

The concept is really good and the game's fun. Maybe it should be a little bit faster, because then it'd be more hectic.

Submitted(+1)

I love the concept! I was stressed trying to save the monsters to be honest.

Developer

Me too! I found the latter levels stressful and I part-built the thing. Glad you had fun :)

Submitted

Creative concept! The execution feels a bit frustrating though, a lot of waiting and a lot of watching without any control over the game. Faster spawning minions would do wonders.

Developer

I'm glad you liked the idea. I think it shows a little that we play-tested it with end-of-jam-addled minds.  It seemed plenty fast enough to me at the time!

Submitted

Really enjoyable! I do wish that it was faster, it would make it a lot more fun and difficult.

Developer

I'm glad you liked it. We missed out on a fast-forward button which might have been a nice add but ... jam constraints.