Fish game! I like the variety of fishes and the simple gameplay, was quite relaxing
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Nature's Boundy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1324 | 3.629 | 3.629 |
Enjoyment | #1939 | 3.086 | 3.086 |
Overall | #2468 | 3.105 | 3.105 |
Presentation | #3815 | 2.600 | 2.600 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a fishing mini-game, only this time we are the (collective) fish not the fisher.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The music fit the game really well. I liked the idea of varied fish, but found it difficult to use most of them. The orange fish felt too good at sticking to walls, and the green one I had a difficult time getting very much height with. Overall a very cool idea for a game though!
Never thought I'd have fun jumping onto a hook but, here we are!
Really liked the concept. Its a really nice game and honestly something I would've never thought of. The controls could use a bit of tweaking and then it would be golden
Well done, that's a good game, it respect the theme, and it's kind of polished, but the controls are a bit tedious, but overall, well done! Please play my game!
This game is really enjoyable! Apart from a few bugs it's very fun to play, and feels almost relaxing. It's nice to have different types of fish, although I almost never used some of them (some comments mention the red fish being too useful, and I definitely agree with that!).
Game was fun to play. Had some minor issues in the presentation such as the fish not moving with the hook when it gets stuck. Overall, I liked it. Good job.
This is cute and neat. I did find the balance between fish a bit off (the red fish carried me through most of it). It might be cool to explore larger levels that require a combination of fish. (I also ran into the bugs reported earlier: the controls did not always work for a new fish and the hover fish seemed to just stick in place.)
Thanks for the feedback! I'll need to have a word with the red fish and let it know to stop hogging the spotlight, definitely a shared opinion.
I love the idea of some larger levels with a diverse range of obstacles that forces the player to switch fish; I don't think there's any need to use metamorphafish currently.
this concept is hilarious, haha. great thinking! i didn't manage to beat it yet, but i'll be back after i rate a few more games.
i really love the different abilities, and trying to analyze the levels to see what fish is best. that said, some of the fish are hard for me to find a use for and i usually stuck with the red one, too. the green fish in particular was a rough one for me--the hover seems like it could be useful, but i can't get the fish up over any obstacles so there's usually not much i can do with it. i'm wondering if the game just isn't running completely right on my computer, because i also noticed some weirdness with the charge jump (most fish seemed to jump lower than a regular jump even if i charged it to the same level of energy that a regular jump would take). but it could very easily be a skill issue too.
i also had trouble getting past some of my olf on the later levels. especially when i would use the orange fish--there would be a buncha bodies stuck to the walls, blocking me from getting places sometimes even after i switched to a different color fish. is there a way to clear the screen, or do i just need to be careful where i let them pile up?
Thanks for the detailed feedback! I'm delighted to hear you were getting a laugh out of it! Getting to the Green Fish is a solid chunk of progress!
Thanks for the feedback, definitely agree I need to make the other fish more appealing (or introduce the Red Fish later?) I did have to adjust physics for all the fish moving from Unity to WebGL, and I suspect the Green Fish didn't make the transition successfully and need fixing.
Very important to hear that dead fish are currently being a real obstacle! Thought it would be funny having the fish bumping off each other, but not if it's at the cost of the experience!
i made it up to the purple fish, and a little past that i think! not quite to the last fish, so i have a goal for next time :)
ahh, physics. i understand, lol. red fish could come later for sure, or maybe the different fish could be sorted into difficulties? it does depend a lot on the level which fish is easier, but something with that could be fun. where you get some sort of reward depending on which fish you beat the level with (this could also tie into encouraging the player to experiment with different fish). and the dead fish are usually fine, i just have issues with the orange ones for the most part. maybe after a bit they could dry out and lose their stickiness, falling into the water below?
Felt very fun lol, and also a very simple but fun take on the theme. There's a lot of "what if fishing game but the fish attack the people," which is nice too, but I like how this is almost like a fish based platformer lol.
Great concept. The game is hard at the beginning but once you get the hang of it its very enjoyable. Nicely done!
I really really enjoyed this game, I think it would be cool to have a level select that shows which levels you beat with which fish to encourage me to try out all the fish more. I got attached to the red fish early on and relied on it for much of the game.
The art is simple, but works well.
Really loved the gameplay and the idea, super unique! If you go on to develop this further I did have two problems. First, the fullscreen didn't seem to work for me and I could only see half of the menu in fullscreen, and secondly, sometimes when adding a new fish, controls did not affect it and I had to add another one. Overall a super fun experience and it really embodies the theme well!
Cool concept, albeit a little harsh for fishes. Really fits the game jam's theme.
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