Simple and to the point, fits the theme very well. Well done!
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Cosmic Reversal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1759 | 3.155 | 3.155 |
Overall | #2029 | 3.249 | 3.249 |
Presentation | #2201 | 3.254 | 3.254 |
Creativity | #2215 | 3.338 | 3.338 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
During gameplay, the "role" of the player and enemy get swapped on a timer.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
Love me some space shooters. and this one had a fun twist. Anyway you wanted unfiltered criticism, so here it goes:
I get what you were going for with the slidiness in space, but you way over did it. It felt very awkward trying to control the ship, which made moving around unfun. Also I feel like you should have capped the max speed at a much lower speed, since going at light speed and accidentally running into an enemy was also not fun.
I think if you just tweaked all the movement values to make the ship controls feel responsive, smooth, and in general more predictable, the whole game experience would be way more enjoyable. If you really want to keep over the top sliding, at least triple the turn rate so you have some control of the ship with that.
Two things about your actual core game mechanic.
1. 30 seconds is an incredibly long time.
2. Enemies were chasing you even when they couldn't shoot.
If you shortened the role switch to 10, maybe even 5 seconds, the game would feel way more active and encaging. And I feel like making the enemies run away from you when they can't shoot would enhance the feeling of who is in control at what point, and make for a very fun pacman:ish back and forth.
Hi, thank you for all the feedback! Glad you liked the twist on it. Lots of the feedback are things I've already heard and knew I wanted different already, but I hadn't thought of enemy ships avoiding the player when able to fire, and do agree that would make it more dynamic. Thank you for taking the time to play and give an opinion!
Pretty clever take on the theme, as a lover of Nova drift it was nice to see the controls and I loved the touch of infinite momentum. It did feel like it took a bit to long between the roles reversing but other than that super fun!
Neat idea! Enjoyed it overall, but found it was better to sit in one spot because I couldn't tell where the enemies were coming from to turn and face them fast enough while moving, which felt like it defeated the purpose. Cool concept though!
I didn't get quite grok it at first, but once the roles reversed it was super clever! I also like that you can apply force in all 4 directions instead of not being able to apply to the front. Really cute game. I wish the camera was slightly more zoomed out - at the start it was a bit tough to find enemies so I was confused on what I was trying to accomplish.
Overall, cool concept for an arcade game!
I'd appreciate it if you check out my game too if you have a minute!
Solid concept and execution here! Lot of little things QoL things that would make it way more enjoyable (radar for seeing enemies past the screen, slightly slower character / faster bullets, etc) but it's already a lot of fun! good work :)
I love the controls here, kinda slide-y but fun once I got the hang of it. very cool game.
Very cool game and nice take on the theme very literal^^
I personally don't like games that controll like this - for me it feels like driving on ice.
Still I had fun!
It's so simple yet so cool and well implemented. At first i didn't understand how it fit in the theme, but then i realised after the timer the roles were reversed and was real fun, congrats!
Love the idea here. Tight scope and great execution. The flip really caught me off guard the first run lol. Visually the game has a great aesthetic and the audio is solid. I wish the controls were a little less icey, maybe give the player more control and make the projectiles faster.
Well done, fantastic entry.
I like the idea of each side get a turn to attack in a shooter game like this, and it's challenging as well since even on your turn you still need to avoid crashing with the ship drifting, great fun!
The art style is great. The controls are kind of difficult. Still, it's a fun game.
Loved the game, controls can be tuned more but all in all lovely game! Make sure to update it after the jam!
This game is very fun, but hard. Itwas veryexciting every time I got a high score.
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