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Contradicting Constructs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #285 | 4.300 | 4.300 |
Overall | #494 | 3.867 | 3.867 |
Enjoyment | #895 | 3.500 | 3.500 |
Creativity | #903 | 3.800 | 3.800 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Constructs are given roles that are opposites of eachother
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A fun and very good looking game. The construct mechanic added a nice challenge to the puzzle platformer
i am so sorry i couldnt clear lvl 2 :( but this seems very polished and seems like there is a potential! great job
Im not a big fan of switching roles but i love the presentation and the ideas. Good Job!
I'm not sure if I really like switching roles. It implies that you have to plan from the beginning of the level, and basically figure out the solution to the puzzle. I'm more of someone who solves puzzle levels by playing and trying them out. So I would have preferred it if changing roles didn't reset the level. On the other hand, then it doesn't make sense to switch characters anymore. Maybe set the roles for each character without being able to switch roles? Anyways, i think the puzzle design is very clever, and the mechanics offer very unique possibilities. Good job!
This is something that I definitely thought of a lot. I like having the player choose the roles and have to decide which one they need and what combination before the level, but it does absolutely make it hard to choose what you want before a level. (And makes you do one of my least favorite puzzle mechanics of playing the whole level out in your head.)
Very unique take on the fireboy-watergirl type of game! The art was very cute and added a great atmosphere to the levels. However, I have a couple notes on some things we discovered while playing:
I think with a little more polished you could have a serious contender here! Well done!
Thanks for the recorded feedback!
Very fun puzzles and good artwork. really nice game!
This is a very clean puzzle game with good design ideas. it fits perfectily in the theme and your art style is really cool
This is a really fun puzzle game! The only issue I had with it was that it was really awkward to switch roles (which was made worse by the fact that Escape automatically exits fullscreen on the web build, which I was playing). The presentation is on point, and the puzzle are designed very well. Nice work!
I really like everything about this game, and the concept is great! I just wish you didn't have to pause and then go into a menu just to switch roles...
This game is amazing, the puzzles are well thought out and the theme use is incredible. 2 days to make this is really impressive, great work
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
Interesting puzzles, music and art are good.
Only problem is there are some bugs that lead to me being confused.
Yeah, there seems to be a few that I somehow didn't catch. I am trying to keep track of them all on the bottom of the Itch page for now, as well as possible workarounds to them. I will also make sure to fix these on a post-jam patch.
All of these I've encountered were already mentioned by others so I don't have anything to add.