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A jam submission

Contradicting ConstructsView game page

Assign opposing roles to your constructs to solve puzzles
Submitted by okAi (@okaiArt) — 7 hours, 6 minutes before the deadline
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Contradicting Constructs's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2854.3004.300
Overall#4943.8673.867
Enjoyment#8953.5003.500
Creativity#9033.8003.800

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Constructs are given roles that are opposites of eachother

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

A fun and very good looking game. The construct mechanic added a nice challenge to the puzzle platformer

Submitted

i am so sorry i couldnt clear lvl 2 :( but this seems very polished and seems like there is a potential! great job

Submitted

Im not a big fan of switching roles but i love the presentation and the ideas. Good Job!

Submitted

I'm not sure if I really like switching roles. It implies that you have to plan from the beginning of the level, and basically figure out the solution to the puzzle. I'm more of someone who solves puzzle levels by playing and trying them out. So I would have preferred it if changing roles didn't reset the level. On the other hand, then it doesn't make sense to switch characters anymore. Maybe set the roles for each character without being able to switch roles? Anyways, i think the puzzle design is very clever, and the mechanics offer very unique possibilities. Good job!

Developer (1 edit) (+1)

This is something that I definitely thought of a lot. I like having the player choose the roles and have to decide which one they need and what combination before the level, but it does absolutely make it hard to choose what you want before a level. (And makes you do one of my least favorite puzzle mechanics of playing the whole level out in your head.)

Submitted

Very unique take on the fireboy-watergirl type of game! The art was very cute and added a great atmosphere to the levels. However, I have a couple notes on some things we discovered while playing:

  • The door to level 3 from level 2 seems to be bugged. It takes us to what i think is a developer test level?
  • In level 5, no matter how many times we dropped the box on the final button, the door only opened once, and it was when we didn't have our jumper on the top floor. After playing about 5-6 times we had to skip the level because that door did not want to open.
  • We're pretty sure level 6 is impossible, as we can't find a way to move the box to the fans. There's no way to jump over it, as there is no jumper option, and even if we tried to use the fan to lift our light-brawn construct it was just too far.
  • Level 7 was awesome! More of that please! Blocking the fans is a super cool mechanic that I wish was explored more.

I think with a little more polished you could have a serious contender here! Well done!

Developer

Thanks for the recorded feedback!

  • The 2nd level goes to my preset layout I would use to make a level, I somehow forgot to connect it to the actual 3rd level. You can solve this by going to level 3 on the level select screen.
  • I think buttons break when they get reset with sometime on top of them, and the only way to fix them is to completely reload the level.
  • In level 6, you actually don't need the box. (I put it there to confuse mostly, so I may get rid of it then) Assuming that the buttons don't break on a reset, you can make one of them a Light-Brain, and other a Heavy-Brawn. Just use the heavy one to push the button, and have the brain open the door, then both can leave.
  • I'm glad I took the time to add little things like that then! I'll try to maybe think of more ways to interact with the environment directly.
Submitted

Very fun puzzles and good artwork. really nice game!

Submitted

This is a very clean puzzle game with good design ideas. it fits perfectily in the theme and your art style is really cool

Submitted

This is a really fun puzzle game! The only issue I had with it was that it was really awkward to switch roles (which was made worse by the fact that Escape automatically exits fullscreen on the web build, which I was playing). The presentation is on point, and the puzzle are designed very well. Nice work!

Submitted

I really like everything about this game, and the concept is great! I just wish you didn't have to pause and then go into a menu just to switch roles...

Submitted(+1)

This game is amazing, the puzzles are well thought out and the theme use is incredible. 2 days to make this is really impressive, great work

Submitted (1 edit)

Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game

Submitted

Interesting puzzles, music and art are good.

Only problem is there are some bugs that lead to me being confused.

Developer(+1)

Yeah, there seems to be a few that I somehow didn't catch. I am trying to keep track of them all on the bottom of the Itch page for now, as well as possible workarounds to them. I will also make sure to fix these on a post-jam patch.

Submitted

All of these I've encountered were already mentioned by others so I don't have anything to add.

Viewing comments 32 to 21 of 32 · Next page · Last page