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A jam submission

My First Day as an Intern of the Queen's Dreadnaught and I Already Have to Fight a Hero?!View game page

A reverse shoot-em-up
Submitted by somnule, featheredtoast, Luninareph, uhhprobably, goodbye_pepper — 7 hours, 5 minutes before the deadline
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My First Day as an Intern of the Queen's Dreadnaught and I Already Have to Fight a Hero?!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4983.9773.977
Overall#5033.8643.864
Enjoyment#6103.6593.659
Presentation#7443.9553.955

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is a reverse shoot-em-up where you play as the final boss against a tiny ship.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Absolutely loved this! the dialogue was amazing and gameplay was fun. Great art and music as well!

Submitted(+1)

I love the concept behind this, hitting random keys to see what happens. Super thematic. The enemy movement is also weirdly realistic. Good work!

Submitted(+1)

HAHAH THAT ENDING THOUGH

Had such a fun time figuring out the controls, and the idea of playing as the final boss is executed well here. Good job!

Submitted(+1)

Lmao, the title sounds like a dumb anime I'd watch.

Clever idea, I think there's some more potential here. Good humor as well.

P.S. Why the supervisor a cutie 😳

Submitted(+1)

Figuring out what the controls are as part of the game is hilariously fun. Poor intern doesn't want to get promote tho XD 

Submitted (1 edit) (+1)

Amazing game! I love the puzzle component of figuring out the controls! It’s a very polished and cohesive experience, and the characters have a lot of charm as well.

It’s pretty similar in concept to my own game, but the gameplay itself goes in a drastically different direction. I think this take on the idea is really cute and incredibly well executed!

Submitted(+1)

Cool game! Nice story and great "player" AI, had a tough time hitting them. Bit of an unfortunate situtation with the browser resolution (I had that problem on Edge), but zooming in worked well enough for me.

Submitted(+1)

The resolution only works if I zoom in?😂

I really like the concept of the game, stumbling around buttons and looking for what works feels fun.
I'd like to see more of this where you just run into more and more scenarios and like a fleshed-out story.

Good job!

Submitted(+1)

Awesome game! First I thought, ok how do I do this? But then I realized that that was the point of the game! Perfect sounds! Really cool art! There's nothing more needed! Awesome game!

Submitted(+1)

Nice idea getting to control a huge ship like this was pretty interesting. I like the art, the stylized characters look good. I don't know if it's just my browser but the resolution was messed up on the itch page so I had to download it to play. In terms of gameplay, it was just a matter of figuring out which buttons to press and holding them down so more depth in some direction would have been nice, but it's a jam so time constraints exist. 

Submitted

Love this, love this, love this. Not the most original idea for the jam, but the execution is flawless. Awesome job!

Submitted

One thing though; when I try to download it to my computer it gives me this message: 

Developer(+1)

I ran into this too and I have no idea what's causing it. Reloading doesn't work, but when I hit enter on the URL bar, it does. Weird!

Submitted

I really liked this one, the it was fun, but the idea and implementation specially are so clever and quirky

Submitted (2 edits) (+1)

So clever right from the title screen! Pressing Q + P primes you with just the right expectations of "you're gonna need to do some weird button combos to play this game." It was so fun fumbling around on the keyboard and SO SATISFYING when I finally figured out how to launch missiles. I love that some tasks require you to be in a certain state (achieved by holding one key) before you can execute a command by pressing another.

Combine that with the charming framing of a guy on his first day on the job and the bureaucracy of being a Final Boss in a video game and you have a wonderful submission!

Minor nitpick: the text seemed to bleed off the right edge? I tended to miss the last word at the end of a line of dialogue.

Edit: Aha! It was because I was zoomed in to the itch webpage, apparently if you're at 150% zoom it causes the game to zoom in as well.

Developer

I'm so glad you were able to figure out the missiles! I figured the cannons were more obvious and that folks would probably mostly use those, but I liked the sequence required for missiles and hoped people could discover it for themselves.

I think I must have configured something weird, because the zoom thing seems to affect people differently for unclear reasons. Sometimes it's totally fine, sometimes it's all wonky.

Anyway, thank you for your comment and thank you for playing!

Submitted(+1)

WOWWWW, This was such a well made and entertaining game!! I loved the moment when I began to discover that keys actually did things!! I think the concept of trying to figure out a complex control panel makes for such an incredible game!! You did an excellent job. Great job :)

Developer

Thank you, and thanks for playing! I'd like to explore the complex control panel idea more if I can. :)

Submitted(+1)

awesome game!! definitely the most unique I have seen so far. I like that you watch the "player" put another quarter in when they run out of lives. And the hero AI was really well done, it felt like a human was actually controlling it. well done!!

Developer

Thanks so much! :)

Submitted(+1)

The opening cutscene was a little bit long, but I liked it once I got going. Discovering the controls and being my own bullet hell was really cool!

Developer

Thank you! I'll think more about pacing in opening cutscenes (and probably add a skip button) in the future. Thanks for playing!

Submitted(+1)

This feels like a light novel title and i love it

Submitted(+1)

I love it!

(+1)

very cute! loved the character art and the overall feel of this, it's like an episode of an animated comedy show :) and i thought it's pretty funny that despite having so many control buttons all you can basically do is produce bullet patterns like shmup bosses normally do. 

had a great time, thank you!

Viewing comments 20 to 1 of 27 · Previous page · First page