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A jam submission

Aggressive Sales TacticsView game page

Monsters camping outside town is good for business.
Submitted by Matt Chandler (@chandlerm35), maciek13, YuliyaB, Estellairon, Jaryn MacInnes (@exploseis5) — 2 hours, 13 minutes before the deadline
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Aggressive Sales Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12613.6723.672
Creativity#14173.6033.603
Overall#14303.4603.460
Enjoyment#18803.1033.103

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Aggressive Sales Tactics approaches this theme from two different angles. It is a reverse tower defense game where the player spawns units to walk down a path and attack hostile towers. However it is also a merchant simulator. In most games the player would buy weapons from a merchant, but there are few games where you play as a merchant yourself. In this game you will need to find a balance between sending units promptly down the path to eliminate the towers before they overrun the town, and keeping customers in your store long enough for them to spend a little more coin for you to upgrade your shop and make even more profit!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 14 to 1 of 54 · Previous page · First page
Submitted(+2)

I really liked the art style. The pixel art blended with the 3d was very unique and cool to look at.

In the end I made 400 gold, but I'm not exactly sure how the game ended. I had a hero character right at the beginning and he walked  all the way to the end, but then he just sat there for a bit.

I think that if there was a tutorial in the gameplay instead of a how to play button it would fix my confusion. Overall, a really interesting game, and it's on theme! Great job!

(+2)

I really liked the art and the game idea, great job!!! I wasn't 100% sure what the "next sale" timer was doing but I liked how the patrons you had were directly involved in the anti-tower defense aspect of it. 

The upgrades were easy to understand and reasonably priced, although I can see it getting a bit more difficult to get each upgrade at 700 gold as I wasn't getting any patrons with more than 70 gold at that point (with all 500's obtained). 

I think the calculations for profit making could be refined a little or just made a little clearer, for example if you sold the basic 30 gold weapon to someone with 30 gold, you'd get a 30 gold profit, but if it was 29 instead of it being sold for 30 (and 1 loss) and you gaining 29 but losing 1 gold because of the loss, you'd just lose 29 outright. I think maybe there could be some sort of penalty (like reputation or just outright gold. or a temporary debuff for less patrons) if people get to 0 money to spend. I like the idea that the people have less money to spend because they've been spending it elsewhere instead on you (you snooze you lose!)

I like that there are different weapons and therefore classes of patrons you could have, the upgrades were fun too and gave it a lot of playability. 

The music was pretty nice too, love the retro style!

I really love the concept, I hope you continue development

Developer(+1)

Thank you for your feedback, I'm happy you liked our game! Keep an eye out on it, it will almost certainly get some updates in future!

Developer(+1)

Hey Azuria, thanks for playing the game and giving some feedback!  How you described the selling at a loss mechanic is how I intended and thought it was working, losing just 1 gold for the loss and not 29 gold.  I'll have to take a look into that because it might be bugged, thank you for pointing it out!  It exists because I wanted the shop to have a limited stock of items, and every minute or so you could buy more, limiting how many units you could send into battle.  Then if you needed to sell at a loss, you could just sell it and the loss was built in because you already paid for it.  Ran out of time before being able to do it, so as it is now is supposed to simulate it a bit!  We're gonna do some polishing and balance fixing soon!

Submitted(+2)

Really cool idea!

Being able to give powerful items to patrons even if they don't have the money for it is really cool. The visuals are also really great. For me the only issue is that the game is too easy. But I still had a great time playing it.

Nice job!

Developer(+1)

I'm really glad you liked our game! We know about the balance issues but we didn't have enough time to make it perfectly balanced, it is a game made in 48h afterall, We submitted current version 3 minutes before deadline, and we are planning on updateing it in the future. Thanks for playing!

Submitted(+1)

Really like art and music. Idea is neat, but it wasn't clear what some upgrades do and are survived customer came back to my shop or not

Developer(+1)

Thanks for playing and for the feedback!  Currently surviving units do not return.  I would like to ramp up the difficulty with balance adjustments and it would be great to have some reward for a unit making it all the way to the end.   I definitely intend to make it more clear on what every option does in the future!

Submitted

Really like art and music. Idea is neat, but it wasn't clear what some upgrades do and are survived customer came back to my shop or not

(+1)

I enjoyed it! It has great visuals and a good concept. Well Done!

Submitted(+1)

Very cool reverse tower defence. Good Job!

Submitted(+1)

Interesting take on a classic tower defence game, had a lot of fun with this one! The game doesn't feel like it has an end - maybe ramp up the difficulty as the game goes on. Very unique combination of pixel art and 3d models as well!

Developer

Thank you for playing and for the feedback! I definitely plan on having the difficulty ramp up over time.  Right now it's a little difficult to see the game over screen. ;)

Submitted(+1)

Really nice game, though I do find that always sending out the cheap melee units even without waiting seems to be one of the more effective options.
The graphics loook nice and the music is also good.

Developer (1 edit) (+1)

Thank you for playing and for the feedback!  I have plans to address the balance issues, just ran out of time before submission.  I intended having a limited supply of items and needing to spend money to restock periodically to prevent cheap unit spamming.  Maybe if you're out of stock for an item, you can buy one at any time but for an increased cost. 

Submitted(+1)

Great job! The loop of trading and sending people out to defend the town is a lot of fun and the art is awesome

Submitted(+1)

Very interesting concept of trade-offs, exceptional 3D and 2D art, and great soundtrack, which differentiates this from the jam's popular "fight the towers" idea.

I feel like some of the time it's a bit difficult to know what something does, but the how to play screen clears some things up. Maybe it was just me, but I couldn't get the shop upgrade menu working, and I sometimes didn't know what health the towers had. Would have also maybe liked to see some more terrain?

Props to your team of six! Solid potential for a really great game.

Developer

Thanks! We didn't have time to add a few things during the jam, but we plan to work on the game after the jam ends so maybe some health bars is a good idea? Again, thanks for your feedback!

Submitted(+1)

Really cool game with an ingenious trade-off system. I noticed myself getting excited while explaining it haha. The art is really nice as well, from the soldiers all to the UI!

Hats off to you all!

Viewing comments 14 to 1 of 54 · Previous page · First page