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Maze'in's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5074 | 2.079 | 3.143 |
Enjoyment | #5126 | 1.890 | 2.857 |
Overall | #5696 | 1.858 | 2.810 |
Creativity | #6279 | 1.606 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Playing as the map instead of the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I hoped there were more levels, as it was huge (that's what she said), I really liked the game and how simple it is, and I hope you keep working on some more levels
Nice game. I also took the "play the map instead of player" with physics too.
Like IrrelevantGaymer says, you include all your sources in the build, and .git, etc... So build your project in a 'builds' dedicate folder, then zip all the content except XXX_BurstDebugInformation_DoNotShip. And if you can, make a WEBGL build, you'll get more feedback.
Other than that game was fun to play. Some sound effect on collision would be welcomed. Nice music.
Great job.
So it seems like you including your Unity project in the file. I don't recommend you do that in the future. I don't mean to echo everyone else, so for future reference, you can create an empty folder on your desktop and set the file location for your build there.
Now about the game, I've played with toys like this when I was a kid, and I think it's a really neat game concept, especially because you're able to expand upon it, which you do with spikes and the holes in the wall, which I think is pretty cool. Definitely can be expanded upon further, I had a fun time, I definitely think it'd be super fun to play more levels with more mechanics, but this is really good. Music and visuals are great. I did run into a bug where my ball got stuck inside the mound in level 2.
The physics took a little getting used to, but once I'd got the hang of them this was a fun little ball rolling game, with a couple of nice levels to play with.
I found that the glow effect was a little much for me
This game was intuitive to play and I beat both the levels. It was fun, and I'd like to see even more levels with increased difficulty. As others have said, the file size is a little too big, so next time consider using assets that don't take up so much storage. This game could have been made more unique by adding some sort of power ups that change the elements of the game, like doubling gravity or something. Overall I had an enjoyable time, and I think you did well for completing it in the 48 hour window. Thanks for sharing this game!
Nice little game! Don't know what problems others had downloading it, took me a few seconds :/ A little feedback I can give you is that moving the maze around its center caused a bit of shaking of the ball, due to collisions, so maybe making the center of rotation the ball itself would have prevented it. Anyway, good job, and good luck with the jam and your future projects!
After 10 minutes of extracting, encounters errors. :<
Sorry, but no
file size a lil too large ... took me 11 min to download