Play game
Fire Lighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #955 | 3.482 | 3.482 |
Creativity | #1135 | 3.696 | 3.696 |
Overall | #1415 | 3.464 | 3.464 |
Presentation | #2296 | 3.214 | 3.214 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a fire fighter that lights things on fire!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I'm not good at puzzle games but I completed it!! It was great! Good job!
I'm not good with puzzle games but it was nice experience trying to figure out the most optimized strategy!
Show post...
Loved the isometric puzzle. I stuck on level 2 for a while but once I figured out the logic behind the contamination, no one could stop me! Saved the city, but what cost?
That jamming drums goes really well with the synth. I'd just raise the volume a little.
A neat experience. It was hard to understand at first which colors represent which, but once I understood, it became a breeze.
Neat little puzzle game! Surprisingly challenging with clean presentation!
Kind of ugly, but a fun puzzle game! This could be expanded into a whole game, with much more polish, and more levels. Perhaps some new mechanics too, to change things up.
Fun puzzle game with a cool mechanic. But figuring out how the game actually worked was a real hurdle for me.
Having only colors to represent game objects (except for fire) makes it very difficult at first to tell what is what. I just had to guess the difference between green, light green, and purple.
It took me a long time (until the level with the 5x5 board and corruption in the middle) to notice that the numbers in the top left had to do with why my movement mechanics kept changing from level to level. Some tips to help that out without adding a tutorial would be to make the text pulse whenever you make a move/light a fire and make it turn red when it's exhausted for the turn. And having a move sound effect that drops in pitch with each subsequent move (and an error sound when you fail to move) would help even further.
It completely eluded me that "rounds until rain" was just another way of saying, "turns remaining". I thought it was a game mechanic where all my fires would be put out every n turns, so I could light fires right before a rain without worrying about them spreading. Having text on the "you lose" screen that explains why you lost could help with that.
I wish there were some tougher puzzles later in the game that required more turns and fighting out more than two sources of corruption at once. The game felt pretty easy.
But overall, I think this mechanic was used well in the puzzles it was in. Nice work!
Thank you so much for playing and providing such detailed and exhaustive feedback!
We hope to release a 2.0 version after the jam so this helps a lot. Feel free to watch the itch page if you are interested and we will try to implement as much of this feedback as we can.
Thanks again!
It was a bit confusing at the start when I didn't know how it worked but after that it was great.
What a cool concept for a puzzle game!! I'd love to see this as a mobile title with more content :D
I really liked the concept of a firefighter who now starts them. Gave me Fahrenheit 451 vibes except burning infected trees instead of books. One change I would have liked to see is an isometric tree sprite for the infected tiles but other than that, great game and great puzzle design.
Thanks for playing and thanks for the feedback! Sprites for infected trees would have been the next thing to add if not for the deadline 😅
10/10 loved this game. Fun and engaging puzzler. My only wish is that there were more levels so I could play longer. It reminds me of The Bombing Islands for PS1 .
Thank you so much!
Cool idea! Took me a little while to understand how to play, but it was fun!
This is a pretty unique interpretation of the theme and a unique puzzle game. I like this a lot from the mechanics to the art, great submission!
It took my an embarassingly long time on the second level to realise you need to light two fires. Oops. Very nice little puzzle game.
i thought it was v creative how the role reversal and turn based puzzle worked together! it was fun trying to get through it fr
Thats a rather fun puzzle game
Very creative! I liked the art style, though I kept mixing up the movement and fire placing button :(
I love the concept and it makes for great levels! At first I was confused with how turns worked but once I got it, it was really fun! One thing that would be nice is having an undo button for when you accidentally move or place fire. Since the control is basically the same, I would accidentally do the wrong action and would have to restart the level. Other than that, really nice job!
Thanks for playing our game!! That's great feedback, thanks for the idea
Great game ! Very efficient and super easy to understand the gameloop. Having puzzles with turn-based elements change the way we have to think !
Great job with the game! Unique concept with a tight game loop. Thoroughly enjoyed.