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A jam submission

I Have No EnemiesView game page

GMTK 2023 Submission
Submitted by Double_Gezicht (@Double_Gezicht), RitchiDev (@RitchiDev) — 1 hour, 14 minutes before the deadline
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I Have No Enemies's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20823.3853.385
Overall#24623.1093.109
Presentation#25273.1153.115
Enjoyment#26372.8272.827

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you play the enemies/boss instead of the player.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted

I have no enemies. . . until
Really nice concept!

Developer

Until.... now... 😮

Thanks for playing!

- RitchiDev & Double_Gezicht

Submitted (1 edit)

I wish the "enemies" in the first stage were shoting while you move, but you could also have made so that you dont move at all at first..., but that until (2nd part) really got me xD, btw is magnet supposed to represent Mark?

Developer

Thanks for playing!

The enemies not shooting while you move was an oversight from us.

About the magnet:
The magnets head was supposed to be part of moving around the reflector. And also represent being connected to the befreinded "players", with an effect. Which we sadly didn't have time to visualize.

- RitchiDev & Double_Gezicht

Submitted

Nice work! I liked the effects for reflecting bullets. 

Developer

Thank you!

- Double_Gezicht & RitchiDev

Submitted

Very interesting concept. The game itself is well presented and the idea is cool!

Developer

Awww thank youuuu! We appreciate the compliments! 😊

- Double_Gezicht & RitchiDev

Submitted(+1)

Super fun multi-layer gameplay here! I loved this submission.

The chat was a lovely, silly addition too.

Great job!

Developer

Thank you for the the kind words, we appreciate it! We love the sillies hehe.

Chat:

"Double_Gezicht: What is that! 👀"
"RitchiDev: IDK!"

Submitted

The outline effect on the captured people is nice. Good job on making this game you two !

Developer

Thanks I liked creating the shader for the outline 🙂
And we liked working on the game ofcourse.

- RitchiDev & Double_Gezicht

Submitted

I wasn't expecting the second part, great concept!

Developer

Thank you! :D

- Double_Gezicht & RitchiDev

Submitted

I liked the story, and I liked the little fake "chat" on the side, nice detail!

Developer

Glad you liked the story and chat!

"RitchiDev received 88 xp."
"Double_Gezicht received  91 xp."

Submitted

Fairly fun little experiment overall. I think the initial stage of reflecting is a little bit off in that the enemies don't fire often enough and if you run around too much then they pretty much keep spawning and won't fire at all. Second stage was fine, not really any challenge too it.

Still, the retro art and music make it a nice fun experience. 

Developer

Thx for the kind words! The firing rate of the "players" was definitely an oversight on our part. If we had more time we would've loved to add more variety to the movement/attacks of the last 4 "players" you fight against.

- Double_Gezicht & RitchiDev

Submitted

Haha the ending was unexpected. UNTIL!

Developer (1 edit)

Thx for playing I Have No Enemies... *spoiler* UNTIL! ;)

"Double_Gezicht exploded!"
"RitchiDev exploded!"

Submitted

Took some time for me to notice that I shoudnt run away at the beginning so they shoot at me, but thats my bad. Really liked the idea with using usernames and chat messages, especially at the end.

Developer

Thanks for playing!

It's not your fault it was an oversight from us. They should have shot you while you were moving.

I'm glad you liked the username and chat feature.

- RitchiDev & Double_Gezicht

Submitted(+1)

I liked the twist!  In the first part the enemies didn't seem to fire very often tho

Developer

We are glad you liked the twist! The firing rate of the "players" was definitely an oversight on our part.

- Double_Gezicht & RitchiDev

Submitted

Nice! Liked the second part, that was unexpected. The chat was also cool! 

Developer (1 edit)

Thanks for playing I have no enemies... **spoiler** UNTIL

"RitchiDev got captured."
"Double_Gezicht got captured."

Submitted

I was like huh? But then... and... what?

Developer

Thanks for playing the game! We should have definitely put more time into making the goal of the game clearer.

- Double_Gezicht & RitchiDev.

Submitted

I really like the enemy behaviour, even if the get clocked up sometimes and hinder the movement of each other.

Nice take on the "hunted gets to be hunter" theme.

Developer

Thanks for playing and your compliments!

- RitchiDev & Double_Gezicht

Submitted(+1)

Thorfinn would be proud 

Developer

Hehehe

Developer

👀

Submitted

A really cool idea!

Developer(+1)

Thank you for the kind words!

- RitchiDev & Double_Gezicht

Submitted

It's pretty cool, but a bit too easy for my taste, and it certainly takes a lot of time for enough enemies to generate so you're not just standing around

Developer

Thank you for playing our game! Ye the balancing of the game could have used some more work.

- Double_Gezicht & RitchiDev

Submitted (1 edit)

Good idea, but like @3D_Cookie, I couldn't understand the game very well. Do check out mine!

Developer

Thanks for playing I Have No Enemies!

 I liked your game too!

Submitted

An interesting concept, but did not quite understand what is the prupose of the game 

Developer

Thanks for playing I Have No Enemies!

We would have loved to refine the gameplay more.

- RitchiDev & Double_Gezicht

Viewing comments 20 to 1 of 37 · Previous page · First page