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Tomato Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #362 | 4.060 | 4.060 |
Enjoyment | #643 | 3.640 | 3.640 |
Overall | #747 | 3.733 | 3.733 |
Presentation | #1622 | 3.500 | 3.500 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a tomato cooking chefs
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the humor
This is a funny game, I like that you just kinda push around these super round characters after killing them. Good submission!
"Spared the innocent" my ass, there are no innocent human bystanders, only those that are less guilty than others. GLORY TO THE REVOLUTION
Had a lot of fun playing it, definitely a very cool concept and execution. I especially love how you get to pick your own difficulty of the game by choosing which goals you want to aim for in each level. I feel that the controls might need some more work though, great job.
GLORY TO THE TOMATO REVOLUTION
I’m glad you liked the game! What about the controls would you change?
Currently it feels very clunky to push things like the boxes, especially because it's keyboard controlled so precise movement is sort of difficult.
Ah ok fair enough, I’ll try to improve it for whenever we release an update
The ball physics were really great. This is the best cooking related game I've played from the jam and there is a lot of them.
This was a good one! I had trouble finding the X to close the tutorial prompt when the game started, but after that, I had a great time sneaking past the people and hiding in corners to get the chefs.
I love it
Fist stealth game I have played of the jam and its a good one. Love the theme and the fact that you can hide behind a body makes for some nice close saves. Hammering out of the fridge at the start of the level feels great. Great job.
Good game. The art style was simple and charming, and the gameplay was enoyable.
This was great! A funny concept really well executed.
Awesome game, really interesting mix of a stealth game and physics rolling game, the fridge opening at the start of level really adds a lot of game feel, I think the music when you get spotted is going to haunt me similar to the guardian sound from breath of the wild lol
I liked it a lot
This game was quite charming and fun!
Negatives out of the way first so that it won't sully the positives, but these are just nitpicks really: The enemies' field of vision is a bit finnicky couple of times, it feels like they can see few millimeters farther than the range indicates, but I ran into this issue only five times or so. Also, it seemed like the chase-music once you get spotted doesn't stop even if you kill the enemy. And a few times the chase music won't start at all (Ran into this issue only twice or thrice, really. Out of the multiple attempts I had on each level. So again, nitpicks really :DDD But I am thorough so I must write everything down ~)
That being said, excellent work! Music was great, the game was funny all the way through (even if it probably is unintentional, I love how the chefs look like golfballs). The enemies having different voice-clips instead of all three of them utilizing just one is nice attention to detail and them also reacting to a downed comrade only adds flare to this game ~
Impressive what you and your team were able to come up with in just two days, especially because this already passes genuinely for a Steam-worthy title. Six levels, a fully fleshed-out game in general and all that. Bravo! 👏🎉
Wow, thanks for such an in depth review!
As for the negatives, I also encountered most of those bugs. I’ll try to fix them and release an update once voting ends.
I’m glad you enjoyed the game though!! The golf ball chefs were somewhat intentional, they were initially just supposed to just be balls rolling around but the low poly art style turned them into golf balls.
Good job with your game too btw, it was a lot of fun! TOMATOES FTW 🎉
Well, I'm a professional after all ~ In-depth critical analysis fits the resumé for a game designer :)
Even with those nitpicks I layed out, they did not affect my experience overall nor were they even noticable for the most-part. Of course fix them when you can, what I mean os that there's no rush really. The game's great regardless
Yeah, I figured they were intentional. Probably using the standard Unity Material giving them that low-poly feel if I remember correctly
Yeah, we tried our best. And a few tweaks beside, I'm proud of all the work we put into it
TOMATOES FTW!!! 🎉
Very enjoyable game, good job.
The game is easy to understand and the controls are simple. The theme is clear and funny too. TOMATO ON TOP
TOMATO ON TOP