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A jam submission

The Night WatchView game page

A stealth game with the roles reversed, you control the guards, not the Intruder.
Submitted by LostError — 2 hours, 10 minutes before the deadline
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The Night Watch's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5203.9663.966
Enjoyment#7353.5863.586
Overall#10153.6253.625
Presentation#20423.3223.322

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A stealth game with the roles reversed, you control the security guards, not the Intruder.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 26 to 7 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

Very cool concept, I would love to see it explored more in the future and it has a lot of potential to be really fun if you fixed pathfinding, patrols, and more enemy types.

The game could be quite easily cheesed by camping, and my guards often got stuck. Very cool game!

Developer

Thanks!! Yeah I definitely want to fix up all those issues once the Game Jam ends!   I hadn't considered different enemy types though, that's a really good idea!

Submitted

Great game. The later levels got really challenging.

Submitted(+1)

Really cool game, great idea that fits the theme well. Good job!

Submitted(+1)

I got my security guards stuck on the environment a lot but I think that's mostly my fault. Haha! I enjoyed the reverse stealth concept with puzzle elements. Great work!

Submitted(+1)

Deserved that much coments!

Submitted(+1)

This is a really great concept! Clever mix of a stealth and puzzle game. The lighting really brings it to life too! I can definitely see potential in this being developed further with more features.

Submitted(+1)

This concept is amazing. First i thought that you were supposed to just place the security guards in a single spot, but when i found out that you can draw a route for them i was completely blown away. Definitely one of my favourites in this jam.

Submitted(+1)

really enjoyed this one. its very polished and sounds are great too.

Submitted(+1)

Love it :D so that is how assassins creed guards are programmed

Submitted(+1)

This game gets tough! I like all the lighting effects that make it really polished, but I wish that the guards could not get stuck sometimes. Great work!

Submitted(+1)

I can play this over and over again and I won't be tired. You really executed your idea in the best way possible. Great job! 

Submitted (1 edit) (+1)

Very cool concept, and well programmed! I feel like it might be better if the intruders weren't random and instead had fixed paths, because it sometimes feels easier to just draw one path and keep restarting until it eventually works. Although I understand that having fixed paths might lead to cheesing in one way or another. It's a tricky problem to solve, especially in under 48 hours. Anyway, great entry, it was very fun!

Developer(+1)

Thank you!! Yeah, when I was testing it mid-development I found that if you ran it a few times there was a good chance it'd eventually work. Tough problem, but yeah I think more predictable enemies would allow for more strategic thinking when chosing a path. Thanks for playing! :)

Submitted(+1)

I think, I played your game in right way.

Developer (2 edits) (+1)

haha 100%!!      but thanks for showing me the bug! - it's because I made it so that you could draw on top of yourself...i'll have to upload a fix it once voting closes ! Thanks for playing!

Submitted(+1)

i love it so much!

Submitted(+1)

Really like the idea, cool puzzle game ! nice job :)

Submitted(+1)

That's a really good idea. It was really fun to play. Hope to see this idea expanded.

Submitted(+1)

I love this game, very cool concept!! I couldn't beat level 5, the thieves kept pushing away my poor short sighted almost blind MGS type guards lol. I love how it started with normal human sight to MGS "who goes there, I can't see past two meters in front of me" type of guards. I think you could expand further on the idea, maybe with cameras or motion sensors. Great job.

Developer(+1)

Thank you!!  I would've loved to have added cameras and motion sensors!   haha yeah I should've made it so that if they hit the guard they get caught.   🙂

Submitted(+1)

Very good. I would like it more if there were more mechanics, like camera, and if the patrollers caught the enemy if they bounced into them. 

Submitted(+1)

Love this idea. Controls are a bit hard (the whole path disappears when the mouse goes out of the screen/into the grey zones), and it's difficult to plan without knowing where the 'enemies' will go, but its a solid base worth exploring.

Developer

Thank you!! Yeah, controls could use some work.     and maybe if the enemies acted more predictably like they were hiding from you it might be easier to plan. thanks for playing :)

Submitted(+1)

really fun concept

Viewing comments 26 to 7 of 66 · Next page · Previous page · First page · Last page