Play Input to Action
Input To Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #104 | 4.328 | 4.328 |
Overall | #305 | 4.000 | 4.000 |
Enjoyment | #319 | 3.876 | 3.876 |
Presentation | #1017 | 3.796 | 3.796 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reverts the roles of videogame's rules, letting the players decide their own tutorial. The players will also play as the tutorial and not as the character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very clever idea and puzzle design, I like the fact that you decide what actions you do based on the bubble, well done for 48h. Please can you play my game so I can get feedbacks!
Cleaver design and what a lovely environment/theme you got going on. I really like the addition of those wheeled robots; they added so much life to the scene, ironically. The realization that I'm the tutorial box was great as well. Brilliant stuff.
I have two tiny bits of nitpicking: The first of which is that the controls are hard to shuffle around, but I suppose that is the point of this game. It was frustrating at first, but when I accepted that fact and beat the puzzle with that "handicap", it was actually more satisfying. The second is that when the tutorial box landed on the moving platform, it jittered around. I suppose that was already known, but I'm just letting you know that it's not that big of a deal, just a little jarring.
In the end, I really liked the game. I played it twice as well, the second time just to mess around with the robots XD
Thank you so much for the detailed feedback, we are glad you liked our game! As for the platform issues, yes, we are aware of some of these bugs and inaccuracies, as well as other graphical errors, but we still sincerely thank you for pointing them out to us!
The BEST puzzle concept I have ever seen!
The way you introduce each mechanic and how you design each stage is very brilliant!
I loved this idea! I was like whut when the tooltip dropped and I was the tooltip.
Cool artwork, I don't understand why the dude on the one-wheel-bike is there but at least he looks badass robot ninja style. The controls need some polishing, I have a feeling that the gameplay could be better if it the keys could be controlled more fluently/intuitive.
This is a really clever idea! Every mechanic was explained really well and every time a new mechanic was introduced I was like "Wait a minute, you can pause the game and still move the tutorial? That's so cool!" I had to use my brain, which is a thing that I usually don't like, but in this game it was really fun to play, good job!
Thank you very much for your feedback!
This one definitely makes you think! Clever use of the theme and good level design / progression throughout.
This was very good. My only complaint was that esc button exit my fullscreen each time I press for the final levels, otherwise it was super creative
This is super creative, and every time a new mechanic was introduced I couldn't help but think "that's super clever"
Great job!