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RNGesus: Wrongly Rolled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #115 | 4.308 | 4.308 |
Overall | #118 | 4.192 | 4.192 |
Enjoyment | #127 | 4.096 | 4.096 |
Presentation | #431 | 4.173 | 4.173 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the RNG in a board game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Tried the game! It’s like Dicey Dungeons even more puzzling and I like it! I don’t know if I don’t manage to get the Level Select work though and it took me a while for knowing how pieces moved, for example I thought to move together the pieces with a dice roll, even if that doesn’t make sense in a normal board game. You made a great job for this 48 hour game, you will go far in this jam!
Very good concept and execution. I didn't get through all the puzzles but the ones I did play were well designed.
I really loved this game!
I have found it to be one of the most intuitive games that I've played this jam, with an amazing learning curve that seems to add just enough new complexity every time the player shows that they must know the current rules.
I have no complaints or suggestions, tbh, but I did encounter a minor bug in the level select, where music to an area that I didn't have was playing after I clicked on it, and then the whole menu broke.
I really hope to see a post-jam version, and I wish you the best of luck!
I didn't quite finish the level select or the final area of the game. There was a music track for that area that never got implemented so as an Easter egg, the only functioning buttons are 13-15 that play the track intended for those levels, but I can definitely see how it would be seen as a bug. Did you mean the whole menu as in the title screen too or did you not realize yet that level select doesn't work yet?
Ah that makes sense! From what I observed, after attempting to select a level, I couldn't do anything with the menu at all any more (I had to close the game entirely).
Huh... That definitely would be an unintended side effect and would be a bug if you couldn't interact at all with the menu anymore. Attempting to replicate the bug yielded nothing as I was still able to interact with it, but now I'm paranoid. I added the functioning level select in a post jam update so hopefully something like that won't occur anymore, but unfortunately you never know what these kinds of things.
Thanks for coming onto the stream to talk about your game, here's a link to the Interview;
https://www.twitch.tv/videos/1869196840
thank you !!
Really fun mechanics! The last level hurt my brain
Very nice concept and fun to play! The design and music is very fitting and it was nicely balanced!
Great job!
Love the puzzles and take on the theme! Took a while to kinda understand what was happening when you control multiple playes, but once I figured it out it was fun!
Well done!
What a puzzler! A lot of the levels had me scratching my head for way longer than I expected! I'm impressed with how much content you were able to develop for this game in just 48 hours, not to mention some awesome music and a banger of a title screen! Truly an outstanding take on the jam's theme! The only thing I can really complain about is that the configuration of your dice get reset every time you restart, which means I ended up muttering my dice order back to myself like a cultist every time I hit play :) 🗣️GAMING IS A SIN. GAMERS MUST DIE‼️⚡‼️
Amazing idea and wonderful execution! For a brief time, I was the one I usually pray to! Really want more people to see this!
Great game, sucked me in, really gets the brain working. Needs ample tutorials, especially whenever a new tile shows up. Could play this for hours. Amazing work!
Such a fun and polished game! Great job teaching the player without an explicit tutorial and slowly ramping up the challenge and complexity (last two levels excepted - quite a difficulty spike there). You had me breaking out pen and paper to work out the solutions, and it was very satisfying to figure it out. As other reviews have mentioned, my top suggestion would be to keep the dice order upon resetting, which would make it more easy and fun to try different solutions.
Thank you for he warm feedback and suggestions !! IF we ever come back to this that will be the first thing added lol.
Nice game! Had quite fun with it!
I really like how easy it is to start the game and get the rules from tinkering alone. That's something a few jam games handle well 😅
I love this game mechanic. It is so fun to play! I love being RNGesus
One of the most creative games I've seen in this jam. The puzzles were all great brain scratchers, and the difficulty curve had a great balance of teaching new mechanics while encouraging exploration. Great work.
Thank you!! I was worried the last 2 levels were too hard lol.
I was thinking about game of this kind, it's nice to see that someone has did it! Good job.
pretty fun board game! I feel the +3 could have had a more simple intro level but I enjoyed it overall!
Probably the most unique games I've played so far. Liked the music progression, and really recommend this to any puzzle fan.
Great game! Really enjoyed the music progression, very nice touch.
Cool puzzle game, puzzle difficulty seems to ramp up a little erratically but that's a minor gripe for a jam game.