Play game
Trap 'n' Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #608 | 3.660 | 3.660 |
Creativity | #672 | 3.894 | 3.894 |
Overall | #1122 | 3.582 | 3.582 |
Presentation | #2339 | 3.191 | 3.191 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1. Rather than the traditional role as a protagonist, the player instead plays as a level designer by laying traps throughout the level that computer controlled-characters then need to traverse. 2. After all levels are completed, the player then takes the role of the computer-controlled characters and has to retraverse all the levels, including their own traps.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Oh of course I didn't make it hard, I made it impossible...😂 Great game!
Haha, well I'm glad you got to experience the twist blind. Thanks a bunch for the screenshot, I'm happy you enjoyed :D
Oh I really like how you incorporated "role reversal" actively by having the game split into two halves, the first impacting the second. It's a very clever use of the theme that feels very active in the game-play, as opposed to just the initial concept.
I DID find it kinda buggy. Getting to the point where I was platforming I died near instantly, and you can "cheese" the villagers by placing a bear trap right at their spawn. Overall really strong concept!
Glad you liked my idea. Going back through the traps was the last thing I implemented and I was getting quite stressed towards the deadline ^^
I intentionally made the hitboxes for the traps very large to avoid villagers jumping over them... unfortunately, that backfired for the platforming sections. I'm planning to balance it out a bit more (as well as some other things) and reupload it to the Post Jam.
Thanks for the feedback :D
lol this is the most interesting game I have played so far.
Choosing hundreds of villagers makes the game relaxing seeing them dying(?
And letting the player escape from their own trap is so fun, I always die there lol
But for the last level, villagers got stuck at the door and didn't move in my playing, bit curious whether it is a bug or collision(?
Thank you very much for your kind feedback, glad you enjoyed killing the villagers ;)
I made the collision box quote large for the bear traps as it was a bit annoying when the villagers didn't get caught in them. Unfortunately, that made it a bit unfair for the player when going back through them... whoops.
In the glitch in the third level is due to an error with the pathfinding. There are two points that the villagers will run either left or right towards: the bottom right corner and then the exit. This worked fine until I uploaded it, when the order of the points got reversed, meaning that they try to run straight to the exit which is directly beneath them.
I have fixed this issue now and added a few more features which I'm planning to upload to the Post Jam.
Enjoyed playing your game!
Awesome, glad to hear it :D
You got me with the switch! I would like to be able to replay only the last part, because going through the whole first part is a bit tedious if you are as bad as I am. I am also not sure if in the last level the villagers are supposed to not move? Anyway I really enjoyed playing this game!
Ah, that's a good idea, I hadn't thought about checkpoints. Thanks for the feedback, I may add that to a later version :)
Glad you enjoyed my game!
I really like the switcheroo at the middle of the game. Clever !
Glad you enjoyed :D
It was fun killing all those villagers ahah
Nice trap based concept
Glad you enjoyed my submission :D
Really love the idea although sadly last level broke. If you finished up the game, I would actually play it!
Unfortunately, the bug in the last level only appeared after being uploaded (a few minutes before the jam deadline). Fortunately, the villagers will start to die on their own after 40 seconds. So you can play past it, but it is very annoying :'(
I have already found a fix for the bug and I'm planning to upload it to the Post Jam with a few other changes.
Thanks very much for the feedback!
so yea this is wat i did opps
Hahaha, AMAZING! I was hoping someone would do this. Thanks for sharing the screenshot :D
I've played with large numbers a few times but I don't think it's as fun as it could be with the current trap types. I'd like to add some repeating AoE traps (e.g. fire sprinklers), and also a fast-forward button, which I think would definitely improve this quite a bit!
yea for sure! great job