you got this!
Lordvanan
Creator of
Recent community posts
Thank you! And thanks for the feedback. Yeah that quick reset button would be a good addition. And yeah the object collisions definitely need some fixing.
As for the prices, hearing the feedback from you and others, I’m thinking you’re right about the prices. My thought going into it was that having the prices visible would make it too easy. I think I’ll try changing that after the jam review period is over
Thanks for playing, and for the feedback! Yeah I ended up making it a “guesstimating” game since if I put the prices on there it would have been too trivial, but if I put nothing then it would be just a trial & error memory game. The best I could come up with in the time frame was using the dollar signs to give an estimate of how much each item cost
It's like a clicker hero/survivor/bullet hell. Pretty simple short fun. My only issue with the gameplay was that the cards would appear under my mouse as I'm clicking and I would end up selecting something random. Didn't really matter all too much though since from what I could tell most of what changed was the look of the spells. But well done overall!
This is great! Love the look, the controls feel good (I'm especially happy that you have the option for controller), the audio is great, and it's just a nice fun simple concept. It's gotta be played on hard mode though. On easy mode I just didn't feel any rush, like I could just take my sweet time collecting everything. Very well done!
I love the art, animations, overall vibe, and the game mechanics are pretty interesting. It definitely created that sense of urgency with the weird wall chasing you, having to always be aware of where your mouse is, and having to type the letters as they come up, all while navigating through some pretty challenging platforming. I like what you're going for here, and man oh man was it HARD.
That being said, there were some things that I feel did a disservice to an otherwise great idea. Some levels had some really cheap traps, the kind that you would never have a clue were traps until you run into it. That sort of thing is never fun, it just invokes a response of like, "seriously?" and this happened quite a few times. The ropes were also a bit finicky, and with how you have to use your mouse to use the ropes and with how fast they throw you, it's really easy to get thrown past your mouse and now you're looking backwards. Also I'm not sure if the sticking to walls was intentional or not, but it was more often frustrating than useful.
All in all, good game!