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Scaleshifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #70 | 4.261 | 4.261 |
Enjoyment | #74 | 4.191 | 4.191 |
Creativity | #100 | 4.352 | 4.352 |
Style | #380 | 4.239 | 4.239 |
Ranked from 330 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can manipulate the scale of certain objects to solve puzzles.
Development Time
96 hours
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Comments
That's incredible for a jam. Excellent work
Wow. This idea is so goood! There are a bunch of size manipulation puzzle games but this is by far the best one among the rest for me!
This game is AWESOME! I enjoyed a lot until reach The End, also The rocket and the final animation really freaked me out, HAHA.
absolutely stunning that you could complete this in 4 days. hoping that you will make this a full release!
It was very nice to play! Cool concept and cute visuals! Although some problems with collision zones overlapping were somewhat annoying, but not that much to be a major problem. Good job overall!
Cute art and perfectly polished gameplay! Thank you so much for making this. Enjoyed every second of each puzzle. And "a-ha i got it" moments made it more pleasant! Best luck!
Best game I have played till now. Definately a winner.
Thank you for the kind comment! I appreciate it!
Very smart concept and ultra polished, nice work !
Awesome job on this game!!
Loved that i didnt feel like i was on autopilot playing this!
15 stars are yours, though I got really scared by the “screamer” at the very end of the game :)
Thank you so much for the rating! :D
I LOVEEEE STRETCHING
Gimmicks in the puzzle is really well done! I also loved the attention to detail in the final scene; it was impressive. I can tell a lot of effort went into designing all those levels. Great job on creating such a fantastic game!
Really fun mechanics that all work together well with the main mechanic! Initially I was disappointed that there was only one mechanic in each room (either turret, key, etc.), but once I got to level 20 and you started mixing together the mechanics, things really started to pick up. Great submission, definitely one of my favorites!
Never seen this concept before! Awesome stuff! One "cheese" that I'm not sure was intended, since you always drag the side you are closest to, you can drag lots of the shapes out of the playing area. Great puzzles overall though!
Thanks for playing! The mechanic of scaling was designed to be very free and limitless, so yeah, you can do a lot of cheesy looking stuff with it.
not the most unique idea, seen a few of these in the jam so far. but the execution was so incredible that i cant even fault it, great puzzles and gorgeous visual design, great work from you!!
Really cool game, amazing ending! Given how strongly it draws on Baba is You's art style, I think explicitly crediting it would be appropriate.
this game is super good really well done , thee puzzles are really well designed amazing work
I understand now the popularity. This deserves to be in the video. Wonderfull level design, artwork, music and gameplay. Amazing job in 96 hours.
Thank you for the kind words! ^^
Nice concept with many declinations ! The skip level button is a nice touch to be able to quickly see all that the game has to offer. Didn't much see the point of the "shrink your enemies" mechanic but other than that it was really great
P COOL