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Calorie Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1619 | 3.296 | 3.296 |
Overall | #1777 | 3.395 | 3.395 |
Style | #1895 | 3.481 | 3.481 |
Creativity | #2089 | 3.407 | 3.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You grow and shrink your scale to pass levels
Development Time
96 hours
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Comments
This was really fun to play and quite perfectly challenging for me, even if it took me way longer than everyone else haha. Great level design!!
Thanks for playing and congrats for making it to the leaderboard, it's not easy
This was extremely fun to plaly. Sadly, I kept dying but that's not on the game, that's just on my own skill issue haha. The gameplay feels really good, the art style is also really immersive - simple yet very effective. This could do so, so well as a mobile game. I really hope you work more on it.
Thanks for playing, I would have liked to have fine tuned the difficulty more so more people can play it, maybe a bit hard for a game jam. A mobile game is a possibility, just need to find the time for it
Nice idea and implementation! Great player controls, animations and overall juiciness. I like level design and particularly the fact that there are shortcuts or alternative ways to next level. I didn't like the loud mouth noises sfx, as well as music theme being constantly pitch-shifted. This is the first game on the jam (and maybe like ever) where i turned off the audio completely, as both the music and sfx were really annoying. Sorry, not being negative here, just an honest feedback, maybe it's just me. Overall i enjoyed the game, finished it in 7:43, maybe will return to try to climb higher :)
Thanks so much for your valuable feedback. I seem to never get audio right, all my games seem loud. Would be good to maybe make an audio manager allowing the player to adjust music/sound in the future
Amazed at how much polish you added to this game in such a short jam, great job!
Thanks for playing, it's not perfect but I tried my best
Cool game, fun to speedrun I could really tell I was trying to optimize my size to get through the fastest.
Thanks for playing
nice game! I really appreciated the mobile touch controls option! I could see this game being expanded further and possibly being a neat app. Great work!
Thanks for playing, it works with touch and also gamepad controls so could very easily be built for Android or IOS, maybe in the future who knows
Super polished game love the idea and amazing execution. Man even the song scales with the character it’s so good but also I am soo bad at this game. I couldn’t get past the 5th level that jump is just impossible to me. It’s a skill issue on my part though not the game’s fault. I got stuck there for solid 10 minutes and how did “doug” from the leaderboard complete it in only 4 minutes that’s crazy.
Thanks for playing, it's not perfect but I tried, I would have liked to play test more and put more work into the difficulty. Only after releasing the game I realised how difficult it was and not many people make it to the leaderboard. I just used a float variable within the FixedUpdate() method to control the pitch of the audio source as you increase/decrease in size, it has a pretty cool effect
This is a great one!
I like the idea, and I love the extra effort you put most people tend to neglect (me included!) - mobile controls, leaderboards, good platforming mechanics such as the coyote jump, etc - just for these you deserve the high rating. Well done :)
Thanks so much, movement is really important to me so I like to put a lot of work into it. I've tried different ways to include mobile users in previous jams but it's hard to determine if a mobile device is in use as it's a web browser game so I just thought I'd prompt the user at the start for touch controls, I'm still experimenting to find better ways though
Nice design but learning curve is a bit steep, cool game overall, I like puzzle platformer !
I completely agree, I think it gets difficult pretty early on. Thanks for playing
This is sick! Mobile control and leaderboard there! Fortunately I cannot get on the leaderboard, it is a little bit too hard for me. Its funny to see it pops on death haha. Nice game!
Thanks for the feedback. The leaderboard doesn't update on mobile as I don't have an on screen keyboard to allow the user to type in their name for the highscore but it was mainly designed for desktop, just thought I'd add it in to have that option. I think in future game jams I need to make my games a bit easier. Thanks for playing
Currently in second place but who knows if that will hold LOL. Great job! I thought it was super fun to manage my size as I dashed around the levels. I loved the flipping animation and the fact you have a leaderboard is super awesome! Made me wanna come back and see if I'll still be there :D
Thanks for playing and congrats it looks like you still hold your place, although I think I may have made it a bit too difficult in some areas for the majority of players
Very interesting game idea. Very well suited to the theme of the game jam.
As you mentioned, you'll be working on this game until 21 August, for 96 hours. I've only tested 3 levels, but they showed the potential of your concept.(Re-tested since, the game greatly improved) Good work!(Comment copied from the game page)
Thanks so much
Player controller feels great! The dash mechanic is super satisfying!! I just wish there was some sort of UI element that told me how close I was to becoming too big at all times, as it's sometimes hard to tell.
Thanks for the feedback, I was thinking of some kind of calorie display but never got around to it. Could be something to add in an update though
Neat concept to try to balance being too big or small. I wish there was some indicator of the max size you can be so I know how close I am to death
Thanks for playing and yeah some kind of health metre would be very useful. Maybe I'll add that in at some point