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A jam submission

Blocky MorphologyView game page

Replicate boxes to solve puzzles
Submitted by DawaStudios — 1 day, 6 hours before the deadline
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Blocky Morphology's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9423.5653.565
Creativity#15783.5653.565
Overall#22213.2543.254
Style#42562.6302.630

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Replicate boxes and reduce boxes to solve puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
Epidemic sounds, FMOD studio for unity

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+1)

Very clever. I love me some grid puzzlers, and this one is pretty good. I particularly like how they're levers instead of buttons, which allows you to lock them off or cause them to become one way doors.

Submitted(+1)

fun and simple puzzle game

Submitted(+1)

Such a great puzzle game! I really like the puzzles you came up with! The basic concept was easy to understand but boy, some of those levels were tough! I think it fits the theme well too. Nice job!

Submitted(+1)

I like the concept, and it's a good design on how to present puzzle games by introducing the mechanics in an incremental way. I do feel like the mechanics were sometimes ambiguous/unpredictable on how it would grow when two blocks would grow at the same time. That's nitpicking though and something that probably would take quite some time to iron out, the design and idea are both fantastic!

Submitted(+1)

It's a well-made game. The last several levels are pretty tricky, though. You really gotta use your brains to beat them. 

Submitted(+1)

Really cool puzzle designs!

Submitted(+1)

To me, it isn't always clear where blocks will be pushed. Undo would be great for that even if it is just one step.
Other than that I liked it.

Developer

Thanks for playing! The game does have an undo button (z), I agree it would be quite frustrating without that.

Submitted(+1)

Ah, I didn't see that. Now it is doable.

Btw. Lvl 12 has a very easy solution.
Trip the one-way lever and then go back to retract the green blocks and walk through.

Developer

Ah yep, damn, user testing is important!

Submitted(+1)

Very novel puzzle mechanics! Had me stumped a few times til it clicked, which is exactly what you want from a good puzzle game

Submitted(+1)

This is a really clever concept and take on the theme of scale. The puzzles are a really good difficulty, and they always feel satisfying to complete. Good work!

Submitted(+1)

Wow, really fantastic puzzle concept and level design. The last few levels really broke my brain, but I got through them. I would love to be able to hold down a key to do multiple movements/undos rather than having to click the button a bunch of times. But otherwise, fantastic work!

(p.s. I think you would enjoy my game. It is a thinky puzzle game as well!)

Developer(+1)

Thank you! Yes that was definitely needed, sadly I didn't get around to it :/. I'll check out your game!

Submitted(+1)

Wow ! The main idea of the game is really well thought out, and fits perfectly into the theme of the game jam.  The levels are all interesting and offer depth of thought. 

While I was finishing the 12 levels, I found a bug. When a lever is inside a wall, if you try to walk to this tile, the lever is pushed.

(Bug fixed)

(Comment copîed from the game page)

Viewing comments 11 to 1 of 31 · Previous page · First page