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Human Test #11's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #477 | 4.024 | 4.024 |
Overall | #543 | 3.861 | 3.861 |
Enjoyment | #718 | 3.667 | 3.667 |
Style | #957 | 3.893 | 3.893 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start playing a simple puzzle game and then you find yourself in a massively scaled up version of the same game.
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This has potential to be an analog horror style game. It has the feel, and it has the twist, it just needs the scares!!
Streamed today on the Superchocolatemilkshkae Channel (SUCHMISH Channel)
to easy because when you are in the maze you just half to go a different direction than you tried to stop. also this feels like it was submitted for lat years jam roles reversed
This is such a unique idea! However, I didn’t realize for a while that the pillars in the second round were basically mirroring what I had played in the first round. Somehow it ended up way too easy to beat the second round though.
I feel there is still an interesting concept hidden in here somewhere. I hope you’re able to figure it out if you plan on expanding this in the future!
That game mechanic twist is very cool! The gameplay is a bit short but is fine (for 48 hours of development time) :)
Very cool, I just wished it was longer and harder when you switch side! Hope to see you in GMTK 2025!
Oh my god this blew my mind. New favorite in the jam. What an amazing twist.
Really interesting concept, I enjoyed it alot although a bit short which is very understandable.
Great work! This is really interesting and can be surprisingly challenging. Good effort for the jam, I enjoyed it a lot!
A bit too short for me, i would have loved to play more ! But seeing you've done it in 48h that's great!
neat take on the theme! might come back to this one again.
Really good game. Loved how you recontextualized the initial concept and worked scale into that. Very impressed, and would greatly appreciate if you could check out my game too
Fun little game!! It really gave an eerie feeling when the sides switched, really cool!
Awesome!! I loved this game. It was somehow creepy while being so simple and elegant! I've seen the little cat game before, so I was familiar with the idea, but what a fun spin on the concept. Great visual effects as well, and the sound design, though minimal, was very effective! No notes-- I think you achieved what you set out to do!
Was definitely surprised by the "twist" of switching perspectives from the captor to the person trying to escape, all the more impressive that you did it in 48 hours! Movement in the second half was a little slow so it took a while to escape but overall great job :)
Is this inspired by Conway's Angel problem ? Anyway it's a really good concept, and this is masterfully executed, with a very polishing look and sounds! Great job :)
It is not! Another person mentioned it and I searched it, but I hadn't heard it before. It's actually inspired by an old flash game about trapping a cat in a grid. I'm glad you enjoyed it!
This was fun :) Left me wanting to play more. Really cool!
Surprising twist, love it. Like the memorisation aspect, the way that you need to remember where to move and need to recognise landmarks in the 3D environment. Only issue is that sometimes it is impossible to stop the cube from escaping, I think that more walls in the beginning wouldn't hurt. Also I see no way to expand it [prove me wrong:)], but I hope that It will make it as a fun minigame somewhere.
Wow! The realization of the roles being swapped was amazing! The audio and visuals worked really well to create an ominous atmosphere and leave an excellent lasting impression. Incredible job!
Short and sweet, but made a lasting impression on me. Maybe it's just playing it late in the dark of my room, but the role reversal was uncanny in a really compelling way — the mirrored text and the crt visuals hit hard.
If that unsettling feeling was what you were going for, I maybe would've made the movement speed of the escape faster, but also ramp up the intensity, to really make it feel like you were being hunted.
Well done, you clearly have a strong vision 💙