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Pau Guri

68
Posts
7
Followers
8
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A member registered Jul 12, 2018 · View creator page →

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The game certainly needs some polish, but the idea is very creative, the current level design is fun and I like the overall aesthetic of the player, the enemies and the level. Also love the background music of each level. Good work on your jam submission!

At first I thought it was one of many platformers where you can resize objects to move about, but being able to resize the room was a very pleasant surprise! You use it in clever ways to make puzzles, and with a bit more polish I can see this being an excellent game. Great work!

This is really cool, your concept and main dynamic is very similar to my game, but your second phase is better in many ways: you instantly realize you're playing versus yourself, it's harder and you really feel the powerlessness. I would love to see a post-jam version with more polished controls, but excellent work nonetheless!

Wow, I'm completely baffled by the quality of your game, everything is so elegantly designed and polished, and there's a good amount of puzzles too! I would've paid to play this, so I thank you for letting me enjoy this excellent game for free.

Thanks for playing! Nope, I took inspiration form an old flash game about trapping a cat in a similar way to the first part of the game, and then implemented the theme of the jam in the second part.

I liked the game! The concept works well, and the mix of the beautiful (and terrifying) hand-drawn art and the intricate spatial audio makes for a very polished experience. Great work, that first clown really got me.

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This game is so cool and quite polished for a jam entry! The controls feel great (especially on controller) and I appreciate the variety on the challenges, although I mostly used the same strategy for all the levels (one snowball on the opponent's tower and one snowball for mine, and repeat). You might have already considered it, but this screams multiplayer to me, I'm sure it would be super fun. Excellent work!

Super cute and cozy! I also really appreciate the message at the end, explaining the potential future development of the game (it answered pretty much all of my complaints with the game). I'd really like to play a full version, great work!

I hope you keep on working in this game, because this prototype is already really fun! The level design is clever, and the puzzles tricked me more times I'd like to admit. Also, the minimalistic icons on the blocks/orbs convey the information perfectly well without the need of text, I would keep it like that in a possible future version.

Thank you for the feedback! The 3D camera issue you're experiencing should definitely not happen, I'll see if I can reproduce it and fix it for the post-jam version I'm working on. Were you playing the web version or the windows version?

Wow, I was immediately hooked from the beginning, and when I figured out crafting I really liked it and played until the end. I had a blast, and I have no notes, for me this is a 5/5/5 game.

How on EARTH did you come up with this?? This is probably the game with the wildest concept I've played so far, and I also have no notes on the gameplay, it's simple but surprisingly addictive and satisfying. Great work! I would love to see a fully fledged version of this with more modifiers and twists.

This game is very cohesive and polished, congrats! I was pleasently surprised by the extra layer of "puzzleness" you added by having the components be tetris-shaped instead of just having them be squares., so I had to put some thought into placing them. I see lots of potential here, great work!

I love this game! The art is beautiful, the gameplay is easy to understand and the rage mode feels very satisfying with the music change and all of the SFX. Excellent work!

Nice rage platformer! I especially like the mechanic of being able to decide how many burgers to eat, it turns every pickup into a risk-reward dilemma which makes the game feel original and interesting. I would've liked a bit less horizontal speed, but all in all good work!

This game is addicting! At first I was playing with both hands on the keyboard, one for shift and the other for the arrow keys, but it was really unconfortable having to switch to the mouse to break blocks. I eventually got used to one-handing the keyboard (pinky in shift, other fingers in A / D), although it felt a bit less intuitive. Still had a blast tho!

Wow this game is so cute and juicy and polished, everything has its little animation, its particles, destroying the goo is so satisfying... I also loved how there is practically no tutorial but I immediately understood what I had to do. Excellent work, will definitely play again!

Fun little game! I was so focused on killing wolves and delivering the meat on time that I didn't realize that the bear was growing until it was absolutely MASSIVE! It made me laugh, good work!

I really liked it! The controls feel very underwater-y, and the sound of the engine is soo good and atmospheric. I would've liked the submarine customization to be more responsive and user-friendly, but for a 96h game it has lots of features and a big world. Great work!

I love the idea for the game, it's easy to understand and it can be expanded in soo many ways. For example, I would've loved if I had a reason to choose a specific genome or another, as I found myself mostly choosing the same ones all the time. Very well executed nonetheless, I especially liked the diegetic / stylized UI. Great work!

Fun concept! I found it easy and intuitive to resize and place things where I wanted, which is a great plus as I could focus on solving the puzzle instead of dealing with the controls and the physics.

Wow this is a really cool concept! In terms of gameplay, I especially like how you are not required to get a very similar shape before you are allowed to submit, it lets the player pace the game however they want and avoid frustration. Also, I can sense this must have been veery math-heavy on the programming side, so props for achieving such an enjoyable result. Excellent work!

This game is extremely polished, especially for a jam submission! Although my first instinct was to move the circle with the mouse, I quickly got used to the keyboard. The different modifiers prevent the game from ever getting boring and repetitive, and even though sometimes I found it hard to position myself exactly right to pop a circle (maybe a higher tolerance would be more rewarding for the player) I still had lots of fun. Well done team!

This game is so relaxing and beautiful, I love just watching the little people walk around and listening to the music and all of the SFX, which all sound very well together and are not repetitive at all. Great work!

I love it, it's a very complete and polished package! everything about the game design, gameplay, music (that remix slaps), wilhelm screams... Works so well together and I had so much fun playing! I especially like the disappearing blocks mechanic, which is a risk and a reward at the same time. Excellent work!

I laughed and I had fun for the entire few seconds the game lasted, so I consider that an absolute success!

The idea and the style of the game is very charming and funny. I would love to play a full, polished version!

I really liked the tutorial inside of the level itself, I learnt to play really quickly. While the gameplay and the camera positions could use some work, I loved the slow down at the end to give it more tension, it's very gameshow-y. Good work!

I love how you interpreted the theme and had an absolute blast playing. In my opinion, you achieved the perfect difficulty curve and game length for a jam submission. Great work!

It's so funny when the heavy metal kicks in and the frog becomes enormous, I was also pleasantly surprised that I could break the terrain, it makes it so much more impactful. I ended up being stuck in a valley with no way to climb out and no flies, but I really enjoyed it up to that point. Great work!

Completed it in 5:30 minutes with 3/7 bananas. I had a blast! The controls are so simple but intuitive, and the level design is on point. Hats off to you, excellent work!

This was SO much fun. Establishing a motivation for the player like you did really helped me engage with the game until I managed to finish it. I also liked a lot that when you *bonk* you are given a chance to redeem yourself with the button sequences. Very well designed and highly polished!

First 9:16 game I'm rating! I really liked it, it looks adorable and the sound design is exceptionally good. I maybe would've liked the build/destroy to be a bit faster so I have more chances to recover when I'm in a difficult position. Great job team!

Less is more! I played this game for an embarrassingly long time, because matching the circles is so satisfying and addicting. I immediately thought this would be great as a rhythm game.

Very polished game with a cohesive and beautiful art style! I'm not sure what strategy to follow so I ended up placing roads randomly just to have everything connected together, it was very satisfying seeing all the little cars go vroom vroom tho.

I loved this game! It has so many surprises, I couldn't have predicted the ending if I tried. I would absolutely play a full version of this.

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Very nice twist on the bridge-builder genre, it makes you think two steps ahead and try to predict the behaviour of your bridge in advance. I'm impressed by how responsive and intuitive the bridge editor is,  and cute art style as well

Great game! At first I died when the planet turned red and I didn't know why (I tried yeeting red rocks at it to match the color haha), but then I understood the "water" (I assume) mechanic and once I got the hang of it I became quite addictive!

I love your idea, I can immediately relate it to Art Attack. That said, I would've liked it to be a bit easier to play so I could focus a bit more on the creative / artistic aspect of the game.

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It is not! Another person mentioned it and I searched it, but I hadn't heard it before. It's actually inspired by an old flash game about trapping a cat in a grid. I'm glad you enjoyed it!