The game certainly needs some polish, but the idea is very creative, the current level design is fun and I like the overall aesthetic of the player, the enemies and the level. Also love the background music of each level. Good work on your jam submission!
Pau Guri
Creator of
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This is really cool, your concept and main dynamic is very similar to my game, but your second phase is better in many ways: you instantly realize you're playing versus yourself, it's harder and you really feel the powerlessness. I would love to see a post-jam version with more polished controls, but excellent work nonetheless!
This game is so cool and quite polished for a jam entry! The controls feel great (especially on controller) and I appreciate the variety on the challenges, although I mostly used the same strategy for all the levels (one snowball on the opponent's tower and one snowball for mine, and repeat). You might have already considered it, but this screams multiplayer to me, I'm sure it would be super fun. Excellent work!
I hope you keep on working in this game, because this prototype is already really fun! The level design is clever, and the puzzles tricked me more times I'd like to admit. Also, the minimalistic icons on the blocks/orbs convey the information perfectly well without the need of text, I would keep it like that in a possible future version.
How on EARTH did you come up with this?? This is probably the game with the wildest concept I've played so far, and I also have no notes on the gameplay, it's simple but surprisingly addictive and satisfying. Great work! I would love to see a fully fledged version of this with more modifiers and twists.
This game is addicting! At first I was playing with both hands on the keyboard, one for shift and the other for the arrow keys, but it was really unconfortable having to switch to the mouse to break blocks. I eventually got used to one-handing the keyboard (pinky in shift, other fingers in A / D), although it felt a bit less intuitive. Still had a blast tho!
I love the idea for the game, it's easy to understand and it can be expanded in soo many ways. For example, I would've loved if I had a reason to choose a specific genome or another, as I found myself mostly choosing the same ones all the time. Very well executed nonetheless, I especially liked the diegetic / stylized UI. Great work!
Wow this is a really cool concept! In terms of gameplay, I especially like how you are not required to get a very similar shape before you are allowed to submit, it lets the player pace the game however they want and avoid frustration. Also, I can sense this must have been veery math-heavy on the programming side, so props for achieving such an enjoyable result. Excellent work!
This game is extremely polished, especially for a jam submission! Although my first instinct was to move the circle with the mouse, I quickly got used to the keyboard. The different modifiers prevent the game from ever getting boring and repetitive, and even though sometimes I found it hard to position myself exactly right to pop a circle (maybe a higher tolerance would be more rewarding for the player) I still had lots of fun. Well done team!
I love it, it's a very complete and polished package! everything about the game design, gameplay, music (that remix slaps), wilhelm screams... Works so well together and I had so much fun playing! I especially like the disappearing blocks mechanic, which is a risk and a reward at the same time. Excellent work!
It's so funny when the heavy metal kicks in and the frog becomes enormous, I was also pleasantly surprised that I could break the terrain, it makes it so much more impactful. I ended up being stuck in a valley with no way to climb out and no flies, but I really enjoyed it up to that point. Great work!