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Built like Jelly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1256 | 3.438 | 3.438 |
Overall | #1649 | 3.438 | 3.438 |
Creativity | #1748 | 3.500 | 3.500 |
Style | #2184 | 3.375 | 3.375 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build and resize platforms, then scale (climb) them!
Development Time
48 hours
(Optional) Please credit all assets you've used
Font: Pixeloid Sans by GGBotNet
Hammer + Wrench Icon By Daniel Bruce
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Comments
Wow incredible game. The ui was alright but the gameplay and world atmosphere was crazy cool. Had a blast playing it. I would for sure play an expanded version of this game.
The idea for this game was super cool, but making it like a construction game where a crane places the obstacles made it feel even better because it made sense! Dropping an item on you and exploding was super funny and satisfying!
Really neat idea for a game, I enjoy the concept of building out a level mid-playing it, just a few things to note, namely that the character feels incredibly sluggish, would like if they felt a bit more snappy to control. Also, most of the mechanics feel kinda poorly communicated, I would've liked a tutorial that properly goes over what you can do and what objects do, as most of that is just buried in the description. Otherwise, definitely has the potential to be a really great game, excited to see where it goes in the future!
I like the guys jumps his little animations were very cute!
I didn’t read the description. I skipped level 7 cause it was too hard, found out I could rotate at level 8 and came back to do level 7. Read the description. WE CAN RESIZE THE PIECE ?! Did I just break the game doing it without this knowledge? Well, still quit at level 9.
So, the game could use a bit more mechanic related puzzles I guess, where you are forced to use those. Definitely would’ve been funnier if I knew about the rotation & the resize before, my bad for not reading I guess? ^^’
Well polished game, everything feels pretty good. Could have used some sounds. Overall well done!
48 hour submission! Well done!
This definitely has a lot of style. As others have mentioned, the menu system is a lot of fun.
The scaling of items feels fairly limited. At least fairly early on, I didn't see much difference/incentive to using the smallest vs the biggest version of an object.
Happy to see another Godot project. Nice work, and good luck!
I loved the concept! Awesome the menu is really cool!
Nice entry, I really enjoyed playing! The puzzles are challenging but not to hard and I think the selection screen is a very clever idea.
Great game and intuitive control. I liked it