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Cartographer journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #406 | 4.059 | 4.059 |
Overall | #889 | 3.706 | 3.706 |
Style | #1101 | 3.824 | 3.824 |
Enjoyment | #1803 | 3.235 | 3.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to change the map scale to avoid obstacles, but also to speed up and speed down the character.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Hi! I played your game and it was fun. My highscore is 147m. Hope you check out my game as well!
I got this asset pack ages ago but never did anything with it. I think you gave it a good use.
Quirky look and animations, gameplay is a bit clunky having it all crammed into dragging out of the bottom right, a litle frustrating for the instant loss with rivers, but overall quite snackable and fun!
Excellent looking game, fun and creative!
Awesome idea! Love the art and the execution. I think I’m too old for this game, though. I couldn’t place any of the pieces quickly enough. >.<
Fun to play, good music and specially art, was amazing. GGs
Nice idea love the art style and music!
Cute and nice game!
Really dig the style
The twist on the theme and the concept are rather good. the only thing it needs is a character which matches with the rest of the game but all in all, Well Done!
Honestly really unique art style + execution. A snapping system would help or maybe a time pause mechanic.
Loved the concept! I wish I could select the items with buttons instead of my mouse. Pretty fun game!
Fun! With the speed the map moves I wonder if dragging items is distracting and pressing mouse buttons would be faster. I'm also wondering if this were ever expanded upon there could be reasons to take a 90-degree turn, perhaps for some unique reward--putting more decision making in the hands of the player. Cool concept!
Great use of free assets ! Very unique idea ,I got ~230m. key bindings and a snapping system would have been nice .
Really creative concept with a lot of potential. I would've added a speed slider too because it was too fast-paced for me to drag-and-drop map elements. Having key bindings for these elements would've proved useful. Great work!
This looks so nice, great job! i love the concept, very fun and cool.
Very unique look! The concept is original too, though i had some issues with bombs not exploding? Dragging the items from the bottem left into the middle didnt feel too intuitive, so that made it a little harder. Still, a cool concept!
Cool implementation of the theme!
BG music fit well, and the map looks great. Nicely done :)
The first thing that caught my eye is that the graphics were very charming. I like the handdrawn look of an old map for your game! Very creative. I'm not sure how well integrated the scaling mechanic was to the game as a whole. The first time I played through I stayed incredibly small the whole time and travelled over 200 meters before the time ran out. The second time I tried to only shrink down when there was an obstical but I only travelled about half as far before the time ran out. Perhaps it had something to do with the randomly generated obsticles? The game is currently quite simple but that makes sense for the time limit. Not bad for a jam entry!
This is such a cool idea and is really fun in execution. Nice!